feat: Render Example code improvements #166
Merged
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This pull request introduces a custom scene renderer and a startup script for rendering 2D text in a 3D scene using the Stride engine. It also includes some refactoring and cleanup of existing code. The most important changes include the creation of
MyCustomSceneRenderer
, the addition ofSpriteBatchRendererScript
, and refactoring in theGameExtensions
class.New Features:
examples/code-only/Example09_Renderer/MyCustomSceneRenderer.cs
: Added a custom scene renderer classMyCustomSceneRenderer
that renders 2D text and a background for each entity in the scene usingSpriteBatch
.examples/code-only/Example09_Renderer/SpriteBatchRendererScript.cs
: IntroducedSpriteBatchRendererScript
, a startup script that demonstrates adding a custom scene renderer to the Stride engine's rendering pipeline.Refactoring:
examples/code-only/Example09_Renderer/Program.cs
: Updated the game setup to include the new custom scene renderer and startup script, and removed the oldMyCustomRenderer
class.src/Stride.CommunityToolkit/Engine/GameExtensions.cs
: Refactored error messages by introducing a constantGraphicsCompositorNotSet
for consistency. [1] [2] [3]Code Cleanup:
src/Stride.CommunityToolkit/Rendering/Compositing/EntityDebugSceneRenderer.cs
: Simplified the initialization of_camera
and_scene
inDrawCore
method.