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Expert Mode: Allow to edit tags directly #471
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Hehe, I guess you've changed your versioning scheme by now a little… 😜 |
Not the versioning scheme, but the plans I had. If there would have been no input from the outside, i.e. the app would not have been noticed by anyone, it would look quite different now. But the success of the app is measured by the popularity it gains and impact it has, not the features it accumulates. |
I am wondering is it something actually useful and needed. Multiple times I switched to Vespucci, but it basically always involved changing geometry or deleting elements. Basically never it was just changing tags on an element with a quest. Layer system would be much more useful as it would allow a general overwiev, not limited to just a current element. In which situation someone would use it? (I am not looking for theoretical, I can imagine some that never happened to me). Though if #2774 #2773 would be rejected this would fit as sort of replacement. |
Related: what might also be interesting in expert mode is (somewhat) adjustable element selection. So e.g. I can choose to have the roof shape quest for higher buildings, have surface quests for service roads, disable the lit quest for roads,... |
Expert mode might be useful still, but I'm not so sure about manual entering of |
Yeah, I thought about this and I will drop this feature. Some more things to add additionally to what has been said already:
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Nowadays SCEE fork (formerly StreetComplete Expert Edition) has support for editing raw tags directly. |
In particular, I think #3003 (reply in thread) (open element for editing in other app) would be a good alternative to adding arbitrary tag functionality. |
Add an "Expert mode" option in the settings which when turned on, enables a couple of advanced features. Most prominently, and this is what this ticket is about, add a button to each quest which enables the user to instead of using the normal form, enter any key-value tags directly as response to the quest.
This has not highest priority right now and will roughly come after I implemented some leaderboards (v4 and later).
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