v1.0.0
1.0.0 (2024-10-14)
🥳 Generals-Bots is out!
We are excited to announce that the initial development phase is now completed!
The goal of this project is to be the last attempt to create a bot development platform for the game generals.io. To achieve this goal, multiple design choices had to be made:
- We chose
python
for everything code related. It is a home for the most advanced machine-learning tools out there (e.g.numpy
,pytorch
) and it is only natural to provide a codebase that is as compatible with them as possible. - The game integration follows
Gymnasium
andPettingZoo
standards. These standards are simple, pythonic and are de-facto THE standards for current Reinforcement-Learning. This will enable development based on machine learning, a feat not possible with previous attempts to build such platform. - The project is and will be open-source. We want to bring the game to the RL community and the RL community to the game! Having this project open-sourced we believe will create a fertile ground for pushing the limits of what current bots and players are capable of.
🌷 Main features
- 🚀 blazing-fast simulator: run thousands of steps per second with
numpy
-powered efficiency - 🤝 seamless integration: fully compatible with RL standards 🤸Gymnasium and 🦁PettingZoo
- 🔧 effortless customization: easily tailor environments to your specific needs
- 🔬 analysis tools: leverage features like interactive replays for deeper insights
🤔 Future development
- ⚙️ Include new game modes
- 📹 Export replays as videos or GIFs
- 🕹️ Allow developers to play against their bots
- ⚡ Introduce new agents with varying strategies as benchmarks
.. we will be happy if you participate!
❤️ Big thanks to
- @jdujava for continuous feedback, bug-spotting, code improvements and implementation of the
ExpanderAgent
- @Puckoland for extensive refactoring and bringing more "code culture" to the project
- @kvankova for adding CI/CD features and helping with establishing project development practices