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A Compose Multiplatform library providing customizable Squircle shapes for UI components.

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Squircle Shape

Maven Central Version API Last Commit Issues As Seen In

A Compose Multiplatform library providing customizable Squircle shapes for UI components.


✨ Features

  • Customizable Squircle Shapes: Create UI shapes that smoothly transition between squares and circles.
  • Integration with MaterialTheme: Use squircle shapes directly in Jetpack Compose themes.
  • Corner Smoothing: Fine-tune the smoothness of corners for a delightful design.
  • Multiplatform Support: Available for Android, iOS, Desktop (JVM), and Web (WasmJS).
  • Canvas Drawing: Easily draw squircle shapes on canvases with drawSquircle().

πŸ†• What's New in Version 3.0.0?

  • Seamless MaterialTheme Integration:
    SquircleBasedShape now extends CornerBasedShape, allowing you to use it directly in androidx.compose.material3.Shapes.

  • Corner Smoothing Support:
    Added the cornerSmoothing parameter for effortless corner smoothing without extra overhead.

  • RTL Layout Support:
    Fully compatible with both LayoutDirection.Ltr and LayoutDirection.Rtl, ensuring proper corner mapping.

  • Performance Enhancements:
    Optimized corner clamping logic for improved rendering performance.


πŸ“‹ Requirements

For Multiplatform Projects:

  • Kotlin: 2.0.21
  • Compose: 1.7.1

For Android-only Projects:

  • Kotlin: 2.0.21
  • Jetpack Compose: 1.7.1
  • Minimum SDK: 23
  • Compile SDK: 35

πŸ“¦ Setup

Gradle Kotlin DSL (Multiplatform)

  1. Add the dependency in your shared module's build.gradle.kts:
sourceSets {
    
    val commonMain by getting {
        
        dependencies {
            
            // ...
            
            implementation("io.github.stoyan-vuchev:squircle-shape:<version>")
          
        }
      
    }

    // ...
  
}
  • Or if you're using a version catalog (e.g. libs.versions.toml), declare it in the catalog instead.
[versions]
squircle-shape = "<version>"

[libraries]
squircle-shape = { group = "io.github.stoyan-vuchev", name = "squircle-shape", version.ref = "squircle-shape" }
  • Then include the dependency in your shared module build.gradle.kts file.
sourceSets {

  val commonMain by getting {

    dependencies {

      // ...

      implementation(libs.squircle.shape)

    }

  }

  // ...

}
  1. Sync and rebuild the project. πŸ”„οΈπŸ”¨βœ…

Gradle Kotlin DSL Setup (For Android-only projects).

    1. Add the Squircle Shape dependency in your module build.gradle.kts file.
  • Latest version: Maven Central Version
dependencies {
            
    // ...

    implementation("io.github.stoyan-vuchev:squircle-shape-android:<version>")
  
}
  • Or if you're using a version catalog (e.g. libs.versions.toml), declare it in the catalog instead.
[versions]
squircle-shape = "<version>"

[libraries]
squircle-shape = { group = "io.github.stoyan-vuchev", name = "squircle-shape-android", version.ref = "squircle-shape" }
  • Then include the dependency in your module build.gradle.kts file.
dependencies {

  // ...

  implementation(libs.squircle.shape)

}
  1. Sync and rebuild the project. πŸ”„οΈπŸ”¨βœ…

πŸš€ Usage

1. Using Squircle Shapes with MaterialTheme

Define squircle shapes in your theme to use them consistently across your app:

val shapes = Shapes(
    small = SquircleShape(radius = 16.dp, cornerSmoothing = CornerSmoothing.Medium),
    medium = SquircleShape(radius = 32.dp, cornerSmoothing = CornerSmoothing.Medium),
    large = SquircleShape(percent = 100, cornerSmoothing = CornerSmoothing.Medium)
)

MaterialTheme(
    shapes = shapes
) {

    // ...

    Button(
        onClick = { /* Action */ },
        shape = MaterialTheme.shapes.large // Clipped to the provided `large` material theme shape.
    ) {
        Text(text = "Full Squircle")
    }

    // ...

}

Button with Full Squircle shape.

2. Using Squircle Shapes separately

Clip UI components separately by using a SquircleShape() function.

Image(
    modifier = Modifier
        .size(128.dp)
        .clip(
            shape = SquircleShape(
                percent = 100,
                cornerSmoothing = CornerSmoothing.Medium
            )
        ), // Clipped to a fully rounded squircle shape.
    painter = painterResource(R.drawable.mlbb_novaria),
    contentDescription = "An image of Novaria.",
    contentScale = ContentScale.Crop
)

A portrait image of Novaria from MLBB clipped to a Squircle shape.

You can customize the radii for all corners, or for each corner independently. Supported corner values are:

  • Int for percent-based corner radius in range 0..100
  • Float for pixel-based corner radius e.g. 50f
  • Dp for density pixel-based corner radius e.g. 16.dp
// Single-corner percent-based radius implementation.
SquircleShape(
    percent = 100,
    cornerSmoothing = .6f
)

// Single-corner pixel-based radius implementation.
SquircleShape(
    radius = 32f,
    cornerSmoothing = .6f
)

// Single-corner density pixel-based radius implementation.
SquircleShape(
    radius = 32.dp,
    cornerSmoothing = .6f
)

// Multi-corner percent-based radius implementation.
SquircleShape(
    topStart = 25,
    topEnd = 5,
    bottomStart = 25,
    bottomEnd = 5,
    cornerSmoothing = .6f
)

// Multi-corner pixel-based radius implementation.
SquircleShape(
    topStart = 32f,
    topEnd = 8f,
    bottomStart = 32f,
    bottomEnd = 8f,
    cornerSmoothing = .6f
)

// Multi-corner density pixel-based radius implementation.
SquircleShape(
    topStart = 32.dp,
    topEnd = 8.dp,
    bottomStart = 32.dp,
    bottomEnd = 8.dp,
    cornerSmoothing = .6f
)

3. Draw a Squircle on Canvas

You can draw squircle shapes on a canvas for custom graphics.

Note: currently drawSquircle only accepts pixel-based values for each corner:

Canvas(
    modifier = Modifier.size(150.dp),
    onDraw = {
    
        drawSquircle(
            color = Color.Blue,
            topLeft = Offset.Zero,
            size = this.size,
            topLeftCorner = 32.dp.toPx(),
            topRightCorner = 8.dp.toPx(),
            bottomRightCorner = 32.dp.toPx(),
            bottomLeftCorner = 8.dp.toPx(),
            cornerSmoothing = .6f
        )
    
    }
)

πŸ“„ License

MIT License

Copyright (c) 2023 Stoyan Vuchev

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

πŸ‘€ Contact

Created by @stoyan-vuchev – feel free to reach out!

πŸ“§ Email: contact@stoyanvuchev.com