A lightweight 3D graphics library in C++ with object-oriented infrastructure modules making programming OpenGL and managing graphics resource much easier.
- You need any form of C++11 compiler and build tool CMake
- You need glew a cross-platform library to expose OpenGL core and extension functionality.
- You need freeglut to provide a simple cross-platform window system.
- You need freetype to produce high-quality output (glyph images) of most vector and bitmap font formats. (optional, see step 2.1 on how to toggle it.)
Depending on your Linux distribution you can install these dependencies
using yum
or apt-get
. Some of these packages might already be
installed or might have slightly different names.
Type the following to install the dependencies using yum
:
sudo yum install cmake.x86_64
Type the following to install the dependencies using apt-get
:
sudo apt-get install cmake-curses-gui
Under Mac OS X these dependencies can be installed using HomeBrew:
brew cask install cmake (note that `brew install cmake` only includes the CLI version)
brew install glew
brew install freeglut
Building from the source code through CMake is easy:
mkdir davinci/build
cd davinci/build
I do recommend having separate build directory from the source directory, so that you won't accidentally checked in the temporary files generated during the build process.
cmake ../path/to/davinci_source
In case cmake cannot find the dependencies, you can alway tell cmake where they can be found by defining the root of the library installation as follows
cmake -DGLEW_ROOT_DIR="path/to/glew_root"
-DFREEGLUT_ROOT_DIR="path/to/freeglut_root"
-DDAVINCI_ENABLE_TEXT_RENDERING="true"
../path/to/davinci_source
CMake would try it best to guess what is the most appropriate build system generator you need based on your machine OS, for example, Unix Makefile for linux OS, Visual Studio for Windows. If you don't like the default build system generator, you can overide it by passing additional cmake parameter -G"generator name"
For example, on Windows with Visual Studio 2013 x64:
cmake -G"Visual Studio 12 2013 Win64"
on Linux:
cmake -G"Unix Makefiles"
Type cmake --help
for more options.
Besides CLI tool, CMake also provides an user friendly GUI to configure your build.
The following screen shot is an example of how to run and configure the cmake through its GUI on Windows machine.
In case CMake cannot find the aforementioned dependencies, you can manually specify the root of the installation of each library on the UI just like you can define the cmake variable through its CLI in step 2.1.
Once the pathes are correctly set, hit Configure
. If this is your first time to configure the project, you will be prompted to select appropriate generator
for this project.
Click Generate
to create makefile or Visual Studio sln file based on your selection in the last step.
Lastly, navigate to the build directory and build the project using
make
or launch Visual Studio.
MIT