The curently supported version of Brutal Doom is V21
Requirements:
- Oblige / Onlige64 Version 7.70 (For those of you who don't know Oblige is a random map generator for Doom. It's really good and you should check it out)
- you can also use Oblige 7.70 enhanced
- Brutal Doom Version 21
- doom2.wad or doom_complete.pk3
This mod uses some code and Prefabs from the ObAddon project: https://github.com/caligari87/ObAddon
Features
- Brutal Doom Monsters: Belphegor, Juggernaut, Mother Demon, Volcabus, Ancient Arachnotron, Zyberdemon (from 00_Zombie_00)
- Brutal Doom Weapons: BFG 10k, Grenade Launcher and Railgun
- Probability of each BrutalDoom monsters/weapons appearing can be tweaked or switched off completely
- Grenades and secret BrutalDoom Powerups appear alongside with other ammo and pickups
- Sky Generator (uses code from Obaddon)
- Skyboxes with random weather effects
- Secret levels: If you make a full 32 map wad there will be 3 secret exits (2 on random levels). The first on levels 1-9, the second on level 15 and the third on levels 21-29. The second goes to map 31 (which itself has a secret exit to 32).
- Wolfenstein theme (Monsters, Bosses, Prefabs, Decorations)
- More level sizes (from micro to extreme)
- Layout Absurdity Module (uses code from Obaddon)
- Call of Duty Mode (uses code from Obaddon)
- Prebuilt Level Control and new prebuilt boss levels
- DoomComplete.pk3 support
- Music shuffler
- Oblige Episode generation
- Fog generator (uses code from Obaddon)
- Dynamic lights support (uses code from Obaddon)
- Glowing flats support (uses code from Obaddon)
- Psychadelic Theme (uses code from Obaddon)
- Brightness module (extra brightness for levels)
- Nightmare Monsters; a separate module I've made which adds the Nightmare Demon from PSX Doom and the Nightmare Imp from Doom64. This can be used without BrutalDoom but if used with the monsters have more and gorier death states.
- A proper ending after the last Oblige level - no matter how many there are
- Debugging / Logging module
- Universal Intermission Screen Addon support (https://forum.zdoom.org/viewtopic.php?t=55323)
- Better floors and ceilings
- Support for my Realm667 Oblige addon (Realm667 Monsters) (https://github.com/stoffelkopf/Realm667-Oblige)
How to use - Latest version
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Download or clone this repository.
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If on Windows run BuildPK3.bat, requires an up to date version of Powershell and .NET If on *nix run BuildPK3.sh, requires zip
If this builds successfully then move on to step 4. If this method fails or otherwise can't be used then try the manual method in the next step
3) - Manual) Add all the folders to a zip folder called BrutalOblige.zip
Rename it to change the extension from .zip to .pk3, if on Windows you can use the included zip2pk3.bat to do this for you.
Note that if you downloaded this from gitlab rather than cloning the repo you can't just rename that .zip, first you must unzip it, then put the folders that are inside the BrutalOblige-whatever folder that comes out into a zip. This is the way Gitlab works, there's nothing I can do about it.
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Copy or move the pk3 to Oblige's addon directory. This will be in the same place as Oblige.exe on Windows or /usr/share/oblige/addons on Linux.
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Run Oblige, select Menu, Addon List and check the box for BrutalOblige. Restart Oblige, Brutal Doom should now appear as an option in the game menu.
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Click build to generate a wad with the new maps.
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Load this wad after Brutal Doom
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Happy hunting :)
Known issues
- This is just an addon so any known issues with Oblige or Brutal Doom will still be present.
- If you get "Script error, "brutalv20b.pk3:cvarinfo" line 1: cvar 'bd_bloodamount' already exists" then you are loading brutal doom twice. Try loading just the generated wad, it should pull in brutal automatically.
- double check that the pk3 is BrutalOblige.pk3 not BrutalOblige.pk3.zip