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Merge commit '0c576892132a619d2ee2fc7861ddd496a5f47001' into scgamex-v3
STEVE: removed all scripting/3d/etc support previously removed * commit '0c576892132a619d2ee2fc7861ddd496a5f47001': Lua: add manual bindings for EventDispatcher::addCustomEventListener (cocos2d#19405) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (cocos2d#19431) refine travis, don't generate binding codes for cpp only target (cocos2d#19430) remove unneeded codes (cocos2d#19421) need to generate binding codes for all targets (cocos2d#19424) Fix memory leak if invoking Texture2D::setAlphaTexture many times. (cocos2d#19400) fix header path include style (cocos2d#19395) Font atlas texture initialization delayed (cocos2d#19384) If path to file is tool long crash is possible. (cocos2d#19383) Checking, does the touch is within the height of the line, not the height of the sprite? (cocos2d#19394) [ci skip][AUTO]: updating luabinding & jsbinding & cocos_file.json automatically (cocos2d#19390) Adds Configuration::getInfoAsMap() (cocos2d#19381) # Conflicts: # build/cocos2d_libs.xcodeproj/project.pbxproj # build/cocos2d_tests.xcodeproj/project.pbxproj # cocos/2d/CCTextFieldTTF.cpp # cocos/editor-support/spine/Animation.c # cocos/editor-support/spine/Animation.h # cocos/editor-support/spine/AnimationState.c # cocos/editor-support/spine/AnimationState.h # cocos/editor-support/spine/AnimationStateData.c # cocos/editor-support/spine/AnimationStateData.h # cocos/editor-support/spine/Array.c # cocos/editor-support/spine/Array.h # cocos/editor-support/spine/Atlas.c # cocos/editor-support/spine/Atlas.h # cocos/editor-support/spine/AtlasAttachmentLoader.c # cocos/editor-support/spine/AtlasAttachmentLoader.h # cocos/editor-support/spine/Attachment.c # cocos/editor-support/spine/Attachment.h # cocos/editor-support/spine/AttachmentLoader.c # cocos/editor-support/spine/AttachmentLoader.h # cocos/editor-support/spine/AttachmentVertices.cpp # cocos/editor-support/spine/Bone.c # cocos/editor-support/spine/Bone.h # cocos/editor-support/spine/BoneData.c # cocos/editor-support/spine/BoneData.h # cocos/editor-support/spine/BoundingBoxAttachment.c # cocos/editor-support/spine/BoundingBoxAttachment.h # cocos/editor-support/spine/ClippingAttachment.c # cocos/editor-support/spine/ClippingAttachment.h # cocos/editor-support/spine/Cocos2dAttachmentLoader.cpp # cocos/editor-support/spine/Cocos2dAttachmentLoader.h # cocos/editor-support/spine/Color.c # cocos/editor-support/spine/Color.h # cocos/editor-support/spine/Event.c # cocos/editor-support/spine/Event.h # cocos/editor-support/spine/EventData.c # cocos/editor-support/spine/EventData.h # cocos/editor-support/spine/IkConstraint.c # cocos/editor-support/spine/IkConstraint.h # cocos/editor-support/spine/IkConstraintData.c # cocos/editor-support/spine/IkConstraintData.h # cocos/editor-support/spine/Json.c # cocos/editor-support/spine/MeshAttachment.c # cocos/editor-support/spine/MeshAttachment.h # cocos/editor-support/spine/PathAttachment.c # cocos/editor-support/spine/PathAttachment.h # cocos/editor-support/spine/PathConstraint.c # cocos/editor-support/spine/PathConstraint.h # cocos/editor-support/spine/PathConstraintData.c # cocos/editor-support/spine/PathConstraintData.h # cocos/editor-support/spine/PointAttachment.c # cocos/editor-support/spine/PointAttachment.h # cocos/editor-support/spine/RegionAttachment.c # cocos/editor-support/spine/RegionAttachment.h # cocos/editor-support/spine/Skeleton.c # cocos/editor-support/spine/Skeleton.h # cocos/editor-support/spine/SkeletonAnimation.cpp # cocos/editor-support/spine/SkeletonAnimation.h # cocos/editor-support/spine/SkeletonBatch.cpp # cocos/editor-support/spine/SkeletonBatch.h # cocos/editor-support/spine/SkeletonBinary.c # cocos/editor-support/spine/SkeletonBinary.h # cocos/editor-support/spine/SkeletonBounds.c # cocos/editor-support/spine/SkeletonBounds.h # cocos/editor-support/spine/SkeletonClipping.c # cocos/editor-support/spine/SkeletonClipping.h # cocos/editor-support/spine/SkeletonData.c # cocos/editor-support/spine/SkeletonData.h # cocos/editor-support/spine/SkeletonJson.c # cocos/editor-support/spine/SkeletonJson.h # cocos/editor-support/spine/SkeletonRenderer.cpp # cocos/editor-support/spine/SkeletonRenderer.h # cocos/editor-support/spine/SkeletonTwoColorBatch.cpp # cocos/editor-support/spine/SkeletonTwoColorBatch.h # cocos/editor-support/spine/Skin.c # cocos/editor-support/spine/Skin.h # cocos/editor-support/spine/Slot.c # cocos/editor-support/spine/Slot.h # cocos/editor-support/spine/SlotData.c # cocos/editor-support/spine/SlotData.h # cocos/editor-support/spine/TransformConstraint.c # cocos/editor-support/spine/TransformConstraint.h # cocos/editor-support/spine/TransformConstraintData.c # cocos/editor-support/spine/TransformConstraintData.h # cocos/editor-support/spine/Triangulator.c # cocos/editor-support/spine/Triangulator.h # cocos/editor-support/spine/VertexAttachment.c # cocos/editor-support/spine/VertexAttachment.h # cocos/editor-support/spine/VertexEffect.c # cocos/editor-support/spine/VertexEffect.h # cocos/editor-support/spine/extension.c # cocos/editor-support/spine/extension.h # cocos/editor-support/spine/spine-cocos2dx.cpp # cocos/editor-support/spine/spine-cocos2dx.h # cocos/editor-support/spine/spine.h # cocos/platform/winrt/CCGLViewImpl-winrt.h # cocos/scripting/js-bindings/auto/api/jsb_cocos2dx_auto_api.js # cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.cpp # cocos/scripting/js-bindings/auto/jsb_cocos2dx_auto.hpp # cocos/scripting/js-bindings/proj.ios_mac/cocos2d_js_bindings.xcodeproj/project.pbxproj # cocos/scripting/lua-bindings/auto/api/Application.lua # cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.cpp # cocos/scripting/lua-bindings/manual/cocos2d/lua_cocos2dx_manual.cpp # cocos/scripting/lua-bindings/proj.ios_mac/cocos2d_lua_bindings.xcodeproj/project.pbxproj # tests/cpp-tests/Classes/Box2DTestBed/Test.h # tests/cpp-tests/Classes/MaterialSystemTest/MaterialSystemTest.cpp # tests/cpp-tests/Classes/Scene3DTest/Scene3DTest.cpp # tests/cpp-tests/Classes/SpineTest/SpineTest.h # tests/lua-tests/src/NewEventDispatcherTest/NewEventDispatcherTest.lua
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