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A little introduction of the 3D toolchain, aimed at students in the HTL Leonding

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MakeHuman

A tool for quickly creating 3D humans.

MakeHuman

Blender

A general purpose 3D modelling and animating tool. It also has a movie-quality renderer and various other tools.

Blender

3D Model Websites

Free 3D models! Using those saves you a ton of time, as long as you watch out for the licensing stuff.

e.g. CC Attribution means that you have to give credits to the original author.

e.g. Personal Use License is a rather annoying license

Textures

Textures, when talking about 3D stuff, is just a fancy term for "pictures".

All of the following websites use the CC0 license, which gives you the right to do whatever you want. You can, for example, legally download all of their textures and sell them for $50 a piece.

  • CC0 Textures: Materials such as "ground", "soil", "rocks"
  • cgbookcase: Materials such as "ground", "soil", "rocks"
  • HDRI Haven: "HDRI"s aka background images such as "sky", "town", "seaside"

Photoshop and Krita

Photoshop is a really high quality product for editing pictures. A rather decent, free alternative is Krita.

Now, once you have all your 3D models, it's time to do something cool with them!

Demo Project

Check out the FirstPersonShooterTemplate. It's a tweaked, Leonie-approved version of a rather simplistic FlaxEngine Template Project.

You can also grab a built version of it here...TODO!

Getting Flax

To get access to Flax while it's still in the closed alpha, just contact the developers (feel free to include your GitHub username) and write something along the lines of:

Subject: FlaxEngine Closed Alpha

Your Message:
I'm a student and would love to get access to the super cool FlaxEngine closed alpha. 

(My GitHub Profile: <insert link here>)

Important Links

Questions? Problems? Suggestions?

Just post them here and I'll answer them.

A bunch of example questions:

  • Wie mache ich XY mit der FlaxEngine?
  • Stimmt es das Metal schneller ist als DirectX 11?
  • Ist die Minecraft Grafik wirklich so schlecht oder...?
  • Und was sind "UV Coordinates"?
  • Welchen Git Client verwendest du?
  • Wofür steht "PBR" in "PBR Material"
  • Wie rig-e ich dieses 3D Modell um es dann animieren zu können?
  • Muss das alles auf Englisch sein? Hättest du es nicht auf Deutsch schreiben können?

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