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Add two single-precision complex floating-point numbers.
npm install @stdlib/complex-float32-base-add
Alternatively,
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tag without installation and bundlers, use the ES Module available on theesm
branch (see README). - If you are using Deno, visit the
deno
branch (see README for usage intructions). - For use in Observable, or in browser/node environments, use the Universal Module Definition (UMD) build available on the
umd
branch (see README).
The branches.md file summarizes the available branches and displays a diagram illustrating their relationships.
To view installation and usage instructions specific to each branch build, be sure to explicitly navigate to the respective README files on each branch, as linked to above.
var add = require( '@stdlib/complex-float32-base-add' );
Adds two single-precision complex floating-point numbers.
var Complex64 = require( '@stdlib/complex-float32-ctor' );
var realf = require( '@stdlib/complex-float32-real' );
var imagf = require( '@stdlib/complex-float32-imag' );
var z = new Complex64( -1.5, 2.5 );
var v = add( z, z );
// returns <Complex64>
var re = realf( v );
// returns -3.0
var im = imagf( v );
// returns 5.0
var Complex64 = require( '@stdlib/complex-float32-ctor' );
var discreteUniform = require( '@stdlib/random-base-discrete-uniform' ).factory;
var add = require( '@stdlib/complex-float32-base-add' );
var rand = discreteUniform( -50, 50 );
var z1;
var z2;
var z3;
var i;
for ( i = 0; i < 100; i++ ) {
z1 = new Complex64( rand(), rand() );
z2 = new Complex64( rand(), rand() );
z3 = add( z1, z2 );
console.log( '(%s) + (%s) = %s', z1.toString(), z2.toString(), z3.toString() );
}
#include "stdlib/complex/float32/base/add.h"
Adds two single-precision complex floating-point numbers.
#include "stdlib/complex/float32/ctor.h"
#include "stdlib/complex/float32/real.h"
#include "stdlib/complex/float32/imag.h"
stdlib_complex64_t z = stdlib_complex64( 3.0f, -2.0f );
stdlib_complex64_t out = stdlib_base_complex64_add( z, z );
float re = stdlib_complex64_real( out );
// returns 6.0f
float im = stdlib_complex64_imag( out );
// returns -4.0f
The function accepts the following arguments:
- z1:
[in] stdlib_complex64_t
input value. - z2:
[in] stdlib_complex64_t
input value.
stdlib_complex64_t stdlib_base_complex64_add( const stdlib_complex64_t z1, const stdlib_complex64_t z2 );
#include "stdlib/complex/float32/base/add.h"
#include "stdlib/complex/float32/ctor.h"
#include "stdlib/complex/float32/reim.h"
#include <stdio.h>
int main( void ) {
const stdlib_complex64_t x[] = {
stdlib_complex64( 3.14f, 1.5f ),
stdlib_complex64( -3.14f, 1.5f ),
stdlib_complex64( 0.0f, -0.0f ),
stdlib_complex64( 0.0f/0.0f, 0.0f/0.0f )
};
stdlib_complex64_t v;
stdlib_complex64_t y;
float re;
float im;
int i;
for ( i = 0; i < 4; i++ ) {
v = x[ i ];
stdlib_complex64_reim( v, &re, &im );
printf( "z = %f + %fi\n", re, im );
y = stdlib_base_complex64_add( v, v );
stdlib_complex64_reim( y, &re, &im );
printf( "add(z, z) = %f + %fi\n", re, im );
}
}
@stdlib/complex-float64/base/add
: add two double-precision complex floating-point numbers.@stdlib/complex-float32/base/mul
: multiply two single-precision complex floating-point numbers.@stdlib/math-base/ops/csubf
: subtract two single-precision complex floating-point numbers.
This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.
See LICENSE.
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