Performance comparison of many implementations to solve one particular computational problem, to compare the effects of algorithm complexity, programming languages, library choices, and parallelism.
The algorithms implemented are three variants of the Bron-Kerbosch algorithm to find all maximal cliques in a graph. Some algorithm variants (IK_*) are described in the 2008 paper by F. Cazals & C. Karande, “A note on the problem of reporting maximal cliques”, Theoretical Computer Science, 407 (1): 564–568, doi:10.1016/j.tcs.2008.05.010.
It originated as a fork of cornchz/Bron-Kerbosch. Compared to the original project, the code is:
- converted from python 2 to python 3
- (hopefully) clarified and type safe
- extended with variations on the algorithms
- extended with unit tests, property based testing, and this performance test on random graphs
- and done over in Rust, Java, Go, C++ and C#, with parallelism added
All charts below show the amount of time spent on the same particular Windows machine with a 6 core CPU, all on the same predetermined random graph, with error bars showing the minimum and maximum over 5 or 3 samples. Order of a graph = number of vertices, size of a graph = number of edges.
A random graph is easy to generate and objective, but not ideal to test the performance of the algorithm itself, because when you're doing something useful looking for maximal cliques, the actual data likely comes in cliques, some of which are near-maximal and cause the heartaches described in the paper.
- Better algorithms, invented to counter treacherous cases, stand their ground on a vanilla random graph.
- Programming language makes a difference, as in a factor of 2 up to 8.
- Rust is clearly the fastest, but beware I contributed several performance improvements to its collection library, more than I invested in optimally using the collection libraries of the other, more established languages.
- C# is the runner up, surpringly (to me).
- Python is the slowest, not surprisingly.
- C++ is clearly not the fastest (and I claim this with the confidence of 20 years of professional C++ development).
- Multi-threading helps a lot too, and how programming languages accommodate for it makes a huge difference. Python is the worst in that respect, I couldn't get any multi-threading code to work faster than the single-threaded code.
- Collection libraries don't matter much, though hashing-based collection reach sizes that a B-tree can only dream of.
Let's first get one thing out of the way: what does some local optimization yield in the simplest, naive Bron-Kerbosch algorithm, in Python and Rust. Is this premature optimization or low hanging fruit?
- Ver1: Same as in the original project
- Ver1½: Same locally optimized, without changing the algorithm as such.
In particular:
- In the (many) deepest iterations, when we see the intersection of candidates is empty, don't calculate all the nearby excluded vertices, just check if that set is empty or not.
- In Rust, compile a
Clique
from the call stack, instead of passing it around on the heap. Basically showing off Rust's ability to guarantee, at compile time, this can be done safely.
We gain as much as through switching to the best performing programming language
Therefore, all the other implementations will contain similar tweaks.
- Ver2: Ver1 excluding neighbours of a pivot that is chosen arbitrarily
- Ver2-GP: Ver2 but pivot is the candidate of the highest degree towards the remaining candidates (IK_GP in the paper)
- Ver2-GPX: Ver2-GP but pivot also chosen from excluded vertices (IK_GPX in the paper)
- Ver2-RP: Similar but but with pivot randomly chosen from candidates (IK_RP in the paper)
- Ver3: Ver2 with degeneracy ordering
- Ver3-GP: Ver2-GP with degeneracy ordering
- Ver3-GPX: Ver2-GPX with degeneracy ordering
As announced in the previous paragraph, we mostly implement locally optimized ½ versions of these. In particular, we write out the first iteration separately, because in that first iteration the set of candidate vertices starts off being huge, with every connected vertex in the graph, but that set doesn't have to be represented at all because every reachable vertex is a candidate until excluded.
These are all single-threaded implementations (using only one CPU core).
-
Ver1 indeed struggles with dense graphs, when it has to cover more than half of the 4950 possible edges
-
Ver3-GP barely wins from Ver2-GP in moderately sized graphs…
Let's implement Ver3-GP exploiting parallellism (using all CPU cores). How does Ver3 operate?
We already specialized the first iteration in Ver2, and Ver3 changes the order in the first iteration to the graph's degeneracy order. So we definitely write the first iteration separately. Thus an obvious way to parallelize is to run 2 + N tasks in parallel:
- 1 task generating the degeneracy order of the graph,
- 1 task performing the first iteration in that order,
- 1 or more tasks performing nested iterations.
Ways to implement parallelism varies per language:
- Ver3½=GPs: (C#, Java) using relatively simple composition (async, stream, future)
- Ver3½=GPc: (Rust, C++, Java) using something complex resembling channels
- Ver3½=GP0: (Go only) using channels and providing 1 goroutine for the nested iterations
- Ver3½=GP1: (Go only) using channels and providing 4 goroutines for the nested iterations
- Ver3½=GP2: (Go only) using channels and providing 16 goroutines for the nested iterations
- Ver3½=GPc: (Go only) using channels and providing 64 goroutines for the nested iterations
- Ver3½=GP4: (Go only) using channels and providing 256 goroutines for the nested iterations
-
In Java, simpler multi-threading goes a long way, and more elaborate code shaves off a little more
-
In Go, Ver3=GP0 shows the overhead of channels if you don't allow much to operate in parallel; and there's no need to severely limit the number of goroutines
All algorithms work heavily with sets. Some languages allow picking at compile time among various generic set implementations.
- BTree:
std::collections::BTreeSet
- Hash:
std::collections::HashSet
, a wrapper around a version of hashbrown, in particular 0.11.0 in Rust 1.58.0 - hashbrown:
HashSet
from crate hashbrown 0.12 - fnv:
FnvHashSet
from crate fnv 1.0.7 - ord_vec: ordered
std::collections::Vec
(obviously, this can only work well on small graphs)
In very sparse graphs, only BTreeSet
allows Ver1 to scale up.
- std_set:
std::set
- hashset:
std::unordered_set
- ord_vec: ordered
std::vector
(obviously, this can only work well on small graphs)
- HashSet
- SortedSet:
To obtain these results:
Perform:
cd python3
(once) python -m venv venv
venv\Scripts\activate.bat
(once or twice) pip install --upgrade mypy ruff pytest hypothesis matplotlib
ruff check . --exclude "venv*"
mypy .
pytest
python -O test_maximal_cliques.py
To obtain these results:
- dense graph of order 100
- sparse graph of order 10k
- plain graph of order 10k
- extremely sparse graph of order 1M
- sparse graph of order 1M
Perform:
cd rust
(sometimes) rustup update
(sometimes) cargo upgrades && cargo update
cargo clippy --workspace
cargo test --workspace
cargo run --release
To obtain these results:
Perform:
cd go
go vet ./...
go test ./...
go test ./Stats -fuzz=Stats1 -fuzztime=1s
go test ./Stats -fuzz=Stats2 -fuzztime=2s
go test ./Stats -fuzz=StatsN -fuzztime=5s
go test ./BronKerbosch -fuzz=DegeneracyOrder -fuzztime=20s
go run main.go
Optionally, on MSYS2:
PATH=$PATH:$PROGRAMFILES/go/bin
go test -race ./BronKerbosch
To obtain these results:
Perform:
- open csharp\BronKerboschStudy.sln with Visual Studio 2022
- set configuration to Debug
- Test > Run > All Tests
- set configuration to Release
- Solution Explorer > BronKerboschStudy > Set as Startup Project
- Debug > Start Without Debugging
To obtain these results:
- dense graph of order 100
- sparse graph of order 10k
- plain graph of order 10k
- sparse graph of order 1M
Perform:
-
clone or export https://github.com/andreasbuhr/cppcoro locally, e.g. next to this repository
-
build it, something akin to:
call "%ProgramFiles%\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat" mkdir build cd build cmake .. -A x64 -DCMAKE_CXX_STANDARD=20 -DBUILD_TESTING=ON cmake --build . --config Release cmake --build . --config Debug ctest --progress --config Release ctest --progress --config Debug
-
open cpp\BronKerboschStudy.sln with Visual Studio 2022
-
set directory to cppcoro (if not
..\cppcoro
relative to Bron-Kerbosch):- View > Other Windows > Property Manager
- in the tree, descend to any project and configuration, open propery page "BronKerboschStudyGeneral"
- in User Macros, set
CppcoroDir
-
set configuration to Debug
-
Test > Run > All Tests
-
set configuration to Release
-
Debug > Start Without Debugging
To obtain these results:
Perform:
- open folder java with IntelliJ IDEA 2022 (Community Edition)
- set run configuration to "Test"
- Run > Run 'Test'
- set run configuration to "Main"
- Run > Run 'Main'
Python and Rust publish results to detail_* files automatically, the others need a push:
python python3\publish.py go 100 10k 1M
python python3\publish.py csharp 100 10k 1M
python python3\publish.py cpp 100 10k 1M
python python3\publish.py java 100 10k 1M
And finally, generate report images:
python python3\publish.py
dot doc\Ver3.dot -Tsvg -O