Become a sponsor to Maxim Gumin
Hi! My name is Maxim, and I'm passionate about mathematics, programming, games and enriching the lives of fellow humans.
For the last few years, my goal was to design new algorithms that would have an impact on the practice of procedural generation. I'm mostly known for the WaveFunctionCollapse algorithm and for my voxel generators, though I made a few other things.
I'm releasing a new big project soon, codename "MJ". And after "MJ" I plan to go towards creative applications of program synthesis.
There is so much to be done! This is why, starting from this summer, I'm working on general generative algorithms full-time, and this is why I need your support.
Featured work
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mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
C# 23,173 -
mxgmn/TextureSynthesis
Texture synthesis from examples
C# 956 -
mxgmn/ConvChain
Bitmap generation from a single example with convolutions and MCMC
C# 739 -
mxgmn/Blog
About math, programming and procedural generation