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My sandbox for playing with the Vulkan API.
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sponeil/VKSandbox
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Folders that contain code/assets that don't belong to me: Build/fonts - GLF fonts (I believe these are public domain) Code/glslang - LunarG's glslang compiler (from the VulkanSDK, check it for applicable licenses) Code/libjpeg - libjpeg (the libjpeg license applies to this code) Code/libpng - libpng (the libpng license applies to this code) Code/libsqlite3 - libsqlite3 (the SQLite3 license applies to this code) Code/libzip - libzip (the libzip license applies to this code) Code/zlib - zlib (the zlib applies to this code) Folders that contain code/assets I've created and released into the public domain: Build/shaders - Some test shader and technique files I've created for testing Code/VKContext - My VKContext wrapper library to make it easier to use Code/VKTest - My own app to test the
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My sandbox for playing with the Vulkan API.
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