This repository has been archived by the owner on Oct 20, 2021. It is now read-only.
GDK for Unity FPS Starter Project Alpha Release 0.1.4
In our first release of 2019, we've got some big features landing! Notably: support of Unity 2018.3
, removal of the HD Render Pipeline, and the new Runtime opt in.
For information on upgrading your SpatialOS project to the new Runtime check out the upgrade guide in the SpatialOS documentation.
As always, we want your feedback and/or suggestions. Drop in our Discord, our forums, or here in the Github issues!
Please see the detailed release notes below for more information! 🎉
Known Issues
- IL2CPP builds are broken on Unity 2018.3.2f1 (Unity bug report) (spatialos/gdk-for-unity#715)
- Protocol Logging is automatically disabled on Linux workers due to a linking error. (spatialos/gdk-for-unity#714)
Added
- Added mobile support for local deployments.
Changed
- Updated all the launch configs to better match the world sizes and to use the new Runtime.
MapBuilder.cs
performance and visual improvements, now generates worlds around the GameObject's position rather than at origin.- Upgraded the Worker SDK version to
13.5.1
. This is a stable Worker SDK release! 🎉 - Upgraded the project to be compatible with
2018.3.2f1
. - Upgraded the postprocessing package to
2.1.2
. - Upgraded the package manager package to
2.0.3
. - Upgraded to GDK for Unity version
0.1.4
.
Fixed
- Simulated Players can now rotate about the X axis, enabling them to shoot targets above or below the plane they are on.
- Fixed a bug where you could start each built-out worker only once on OSX.
Removed
- Removed GameObjects containing
ObjectPooler
from all scenes,ObjectPooler
instance is now created at runtime. - Removed
HDRenderPipeline
.