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Releases: spatialos/UnrealGDKThirdPersonShooter

0.4.2

20 May 13:21
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Unreal GDK version 0.4.2 is go!
This version of the Unreal GDK Third Person Shooter corresponds to GDK version: 0.4.2
The corresponding Engine version is: 4.20-SpatialOSUnrealGDK-0.4.2
Note: there are no changes to this project between 0.4.0 and 0.4.2 (only GDK bug fixes).

Make sure to upgrade your GDK and Engine fork to the latest release. Either use the 0.4.2 tagged commits or switch your projects to the release branches and git pull.

Make sure to upgrade your GDK and Engine fork to the latest release by following these steps.

Please see the full release notes, and don’t hesitate to send us your feedback.

Happy developing!

GDK team

0.4.1

01 May 14:50
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Unreal GDK version 0.4.1 is go!
This version of the Unreal GDK Third Person Shooter corresponds to GDK version: 0.4.1
The corresponding Engine version is: 4.20-SpatialOSUnrealGDK-0.4.1
Note: there are no changes to this project between 0.4.0 and 0.4.1 (only GDK bug fixes).

Make sure to upgrade your GDK and Engine fork to the latest release. Either use the 0.4.1 tagged commits or switch your projects to the release branches and git pull.

Make sure to run Setup.bat and regenerate your project files after upgrading!

Please see the full release notes, and don’t hesitate to send us your feedback.

Happy developing!

GDK team

0.4.0

30 Apr 12:45
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Unreal GDK version 0.4.0 is go!
This version of the Unreal GDK Third Person Shooter corresponds to GDK version: 0.4.0
The corresponding Engine version is: 4.20-SpatialOSUnrealGDK-0.4.0

Make sure to upgrade your GDK and Engine fork to the latest release. Either use the 0.4.0 tagged commits or switch your projects to the release branches and git pull.

Make sure to run Setup.bat and regenerate your project files after upgrading!

Please see the full release notes, and don’t hesitate to send us your feedback.

Happy developing!

GDK team

0.3.0

04 Apr 16:10
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Unreal GDK version 0.3.0 is go!
This version of the Unreal GDK Third Person Shooter corresponds to GDK version: 0.3.0
The corresponding Engine version is: 4.20-SpatialOSUnrealGDK-0.3.0

Make sure to upgrade your GDK and Engine fork to the latest release. Either use the 0.3.0 tagged commits or switch your projects to the release branches and git pull.

Make sure to run Setup.bat and regenerate your project files after upgrading!

Please see the full release notes, and don’t hesitate to send us your feedback.

Happy developing!

GDK team

0.2.0

27 Feb 13:08
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Unreal GDK version 0.2.0 is go!
Corresponding Engine version: https://github.com/improbableio/UnrealEngine/tree/4.20-SpatialOSUnrealGDK-0.2.0

Make sure to upgrade your GDK and Engine fork to the latest release. Either use the 0.2.0 tagged commits or switch your projects to the release branches and pull.

With this release we’ve completely revamped how we handle startup-actors in the world, your snapshot no longer contains every entity in your world and instead your servers will spawn the entities when connecting to your deployment.

Additionally, we’ve simplified our default connection logic to be closer to native Unreal.

Please see the full release notes, and don’t hesitate to send us your feedback.

Happy developing!
GDK team

0.1.0

08 Feb 13:07
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To improve the stability and communication of Unreal GDK releases, we will now be tagging release commits periodically in the GDK and its corresponding projects.

We start with version 0.1.0 which has just been released following our QA process and is available here:
https://github.com/spatialos/unrealgdk/releases/tag/0.1.0

The default branch of our repositories will now become the release branch which will always be up to date with the latest tagged commit. The master branch will contain the latest, unverified work and is not recommended except for experimental use. We recommend switching your development from master to release. If you have no local changes to the GDK, typing git checkout release will get you onto the latest pinned release.

Note: With the recent changes you will have to regenerate your project files to avoid compilation errors.

Please see the full release notes, and don’t hesitate to send us your feedback.