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New examples #81
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+ Basic CLI Example Code
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+ Basic CLI Documentation
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+ Basic CLI Example Code
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+ Basic CLI Documentation
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+ Name conventions
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+ Add a pointless comment
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+ Resolve weather caching issue
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# Basic CLI Example | ||
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This article provides a basic understanding to a basic C# .NET example leveraging the OMSIHook library. The example focuses on retrieving crucial information about the map, weather, date, and the current vehicle. | ||
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_This article is in direct relation to the Sample Project available [here](https://github.com/space928/Omsi-Extensions/tree/main/_OmsiHookExamples/Basic_CLI)._ | ||
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## Initialization | ||
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Initialize an instance of the `OmsiHook` class and establish a connection to the OMSI game: | ||
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```cs | ||
OmsiHook.OmsiHook omsi = new(); | ||
omsi.AttachToOMSI().Wait(); | ||
``` | ||
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## Caching of Globals | ||
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Efficiently cache top-level global variables outside the loop for optimized performance: | ||
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```cs | ||
// Cache global variables for faster access | ||
var playerVehicle = omsi.Globals.PlayerVehicle; | ||
var time = omsi.Globals.Time; | ||
var map = omsi.Globals.Map; | ||
var weather = omsi.Globals.Weather; | ||
``` | ||
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By caching these variables outside the loop, you significantly enhance access speed during subsequent iterations. |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<OutputType>Exe</OutputType> | ||
<TargetFramework>net6.0-windows10.0.22621.0</TargetFramework> | ||
<ImplicitUsings>disable</ImplicitUsings> | ||
<Nullable>enable</Nullable> | ||
<Platforms>x86</Platforms> | ||
<StartupObject>Basic_CLI.Program</StartupObject> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="OmsiHook" Version="2.3.2" /> | ||
</ItemGroup> | ||
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</Project> |
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using System; | ||
using System.Threading; | ||
using OmsiHook; | ||
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namespace Basic_CLI | ||
{ | ||
// Most Basic example of reading various values exposed by OMSIHook | ||
class Program | ||
{ | ||
static void Main(string[] args) | ||
{ | ||
Console.WriteLine("#=#=#=#=#=# OMSIHook Basic CLI Sample #=#=#=#=#=#"); | ||
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OmsiHook.OmsiHook omsi = new(); | ||
omsi.AttachToOMSI().Wait(); | ||
var playerVehicle = omsi.Globals.PlayerVehicle; | ||
var time = omsi.Globals.Time; | ||
var map = omsi.Globals.Map; | ||
var weather = omsi.Globals.Weather; | ||
Console.OutputEncoding = System.Text.Encoding.UTF8; | ||
while (true) | ||
{ | ||
weather ??= omsi.Globals.Weather; | ||
playerVehicle ??= omsi.Globals.PlayerVehicle; | ||
var pos = playerVehicle?.Position ?? default; | ||
var rot = playerVehicle?.Rotation ?? default; | ||
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Console.SetCursorPosition(0, 1); | ||
Console.WriteLine($"Map: {map?.FriendlyName}".PadRight(Console.WindowWidth - 17) + $"Date: {time.Day:00}/{time.Month:00}/{time.Year:0000}"); | ||
Console.WriteLine($"Weather: {WeatherEmoji(weather)}".PadRight(Console.WindowWidth - 15) + $"Time: {time.Hour:00}:{time.Minute:00}:{time.Second:00}"); | ||
Console.WriteLine($"Bus: {playerVehicle?.RoadVehicle?.FileName}".PadRight(Console.WindowWidth - 1)); | ||
Console.WriteLine(($"Position: {pos.x:F2},{pos.y:F2},{pos.z:F2}".PadRight(Console.WindowWidth - 8) + | ||
$"Tile: {playerVehicle?.Kachel ?? 0}")); | ||
Console.WriteLine(($"Rotation: {rot.w:F2},{rot.x:F2},{rot.y:F2},{rot.z:F2}".PadRight(Console.WindowWidth - 1))); | ||
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Thread.Sleep(20); | ||
} | ||
} | ||
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// Pick an emoji to show for the weather | ||
static string WeatherEmoji(OmsiWeather weather) | ||
{ | ||
if (weather?.ActWeather.fogDensity < 900) | ||
return "🌫️"; | ||
if (weather?.ActWeather.percipitation > 0) | ||
return "🌧️"; | ||
return "☀️"; | ||
} | ||
} | ||
} |
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weather might be null here...