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Glass box for antique laser pistol (#25104)
* glassbox * fix
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Resources/Prototypes/Entities/Structures/Storage/glass_box.yml
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- type: entity | ||
id: GlassBoxLaser | ||
name: glass box | ||
description: A sturdy showcase for an expensive exhibit. | ||
parent: BaseStructureDynamic | ||
placement: | ||
mode: SnapgridCenter | ||
components: | ||
- type: Anchorable | ||
delay: 4 | ||
- type: Transform | ||
anchored: true | ||
- type: Damageable | ||
damageContainer: Inorganic | ||
damageModifierSet: Glass | ||
- type: MeleeSound | ||
soundGroups: | ||
Brute: | ||
collection: GlassSmash | ||
- type: Physics | ||
bodyType: Static | ||
- type: Clickable | ||
- type: InteractionOutline | ||
- type: Sprite | ||
sprite: Structures/Storage/glassbox.rsi | ||
layers: | ||
- state: glassbox | ||
- state: caplaser | ||
map: ["enum.ItemCabinetVisualLayers.ContainsItem"] | ||
visible: true | ||
- state: glass | ||
map: ["enum.ItemCabinetVisualLayers.Door"] | ||
- type: ItemCabinet | ||
cabinetSlot: | ||
ejectOnInteract: true | ||
whitelist: | ||
tags: | ||
- WeaponAntiqueLaser | ||
doorSound: | ||
path: /Audio/Machines/machine_switch.ogg | ||
openState: glass-up | ||
closedState: glass | ||
- type: Lock | ||
- type: AccessReader | ||
access: [["Captain"]] | ||
- type: ItemSlots | ||
- type: ContainerContainer | ||
containers: | ||
ItemCabinet: !type:ContainerSlot | ||
- type: Repairable | ||
- type: Appearance | ||
- type: DamageVisuals | ||
thresholds: [4, 8, 12] | ||
damageDivisor: 7.555 | ||
trackAllDamage: true | ||
damageOverlay: | ||
sprite: Structures/Storage/glassbox.rsi | ||
- type: Destructible | ||
thresholds: | ||
- trigger: | ||
!type:DamageTrigger | ||
damage: 150 | ||
behaviors: | ||
- !type:EmptyAllContainersBehaviour | ||
- !type:PlaySoundBehavior | ||
sound: | ||
collection: WindowShatter | ||
- !type:SpawnEntitiesBehavior | ||
spawn: | ||
ShardGlassReinforced: | ||
min: 1 | ||
max: 1 | ||
GlassBoxLaserBroken: | ||
min: 1 | ||
max: 1 | ||
- !type:DoActsBehavior | ||
acts: [ "Destruction" ] | ||
|
||
- type: entity | ||
id: GlassBoxLaserOpen | ||
parent: GlassBoxLaser | ||
suffix: Open | ||
components: | ||
- type: ItemCabinet | ||
opened: true | ||
doorSound: | ||
path: /Audio/Machines/machine_switch.ogg | ||
openState: glass-up | ||
closedState: glass | ||
|
||
- type: entity | ||
id: GlassBoxLaserFilled | ||
parent: GlassBoxLaser | ||
suffix: Filled | ||
components: | ||
- type: ItemCabinet | ||
cabinetSlot: | ||
startingItem: WeaponAntiqueLaser | ||
ejectOnInteract: true | ||
whitelist: | ||
tags: | ||
- WeaponAntiqueLaser | ||
doorSound: | ||
path: /Audio/Machines/machine_switch.ogg | ||
openState: glass-up | ||
closedState: glass | ||
|
||
- type: entity | ||
id: GlassBoxLaserFilledOpen | ||
parent: GlassBoxLaserFilled | ||
suffix: Filled, Open | ||
components: | ||
- type: ItemCabinet | ||
opened: true | ||
doorSound: | ||
path: /Audio/Machines/machine_switch.ogg | ||
openState: glass-up | ||
closedState: glass | ||
|
||
- type: entity | ||
id: GlassBoxLaserBroken | ||
name: broken glass box | ||
description: A broken showcase for a stolen expensive exhibit. | ||
parent: BaseStructureDynamic | ||
suffix: Broken | ||
placement: | ||
mode: SnapgridCenter | ||
components: | ||
- type: Transform | ||
anchored: true | ||
- type: Physics | ||
bodyType: Static | ||
- type: Sprite | ||
sprite: Structures/Storage/glassbox.rsi | ||
layers: | ||
- state: glassbox | ||
- state: glass-4 | ||
- type: Clickable | ||
- type: InteractionOutline |
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Resources/Textures/Structures/Storage/glassbox.rsi/DamageOverlay_12.png
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Resources/Textures/Structures/Storage/glassbox.rsi/DamageOverlay_4.png
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Resources/Textures/Structures/Storage/glassbox.rsi/DamageOverlay_8.png
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Resources/Textures/Structures/Storage/glassbox.rsi/glassbox-empty-open.png
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Resources/Textures/Structures/Storage/glassbox.rsi/glassbox-filled-closed.png
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Resources/Textures/Structures/Storage/glassbox.rsi/glassbox-filled-open.png
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50 changes: 50 additions & 0 deletions
50
Resources/Textures/Structures/Storage/glassbox.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from tgstation https://github.com/tgstation/tgstation/commit/0129a094635aac51e00fdc7aa3b4248affc1f49d Sprite modified and updated by Nimfar11 (Github)", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "glass" | ||
}, | ||
{ | ||
"name": "DamageOverlay_4" | ||
}, | ||
{ | ||
"name": "DamageOverlay_8" | ||
}, | ||
{ | ||
"name": "DamageOverlay_12" | ||
}, | ||
{ | ||
"name": "glass-4" | ||
}, | ||
{ | ||
"name": "glass-up" | ||
}, | ||
{ | ||
"name": "locked" | ||
}, | ||
{ | ||
"name": "caplaser" | ||
}, | ||
{ | ||
"name": "unlocked" | ||
}, | ||
{ | ||
"name": "glassbox" | ||
}, | ||
{ | ||
"name": "glassbox-empty-open" | ||
}, | ||
{ | ||
"name": "glassbox-filled-closed" | ||
}, | ||
{ | ||
"name": "glassbox-filled-open" | ||
} | ||
] | ||
} |
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