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Stop eating food if you drop it (#29854)
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* Stop eating food if you drop it

* woops, unused param

* comments

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
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Plykiya and plykiya authored Jul 9, 2024
1 parent 742290c commit 2349fb4
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Showing 2 changed files with 14 additions and 6 deletions.
11 changes: 8 additions & 3 deletions Content.Server/Nutrition/EntitySystems/DrinkSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
using Content.Shared.DoAfter;
using Content.Shared.EntityEffects;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
Expand Down Expand Up @@ -48,6 +49,7 @@ public sealed class DrinkSystem : SharedDrinkSystem
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
[Dependency] private readonly StomachSystem _stomach = default!;
Expand Down Expand Up @@ -156,6 +158,9 @@ public void UpdateAppearance(EntityUid uid, DrinkComponent component)
_appearance.SetData(uid, FoodVisuals.Visual, drainAvailable.Float(), appearance);
}

/// <summary>
/// Tries to feed the drink item to the target entity
/// </summary>
private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, EntityUid item)
{
if (!HasComp<BodyComponent>(target))
Expand Down Expand Up @@ -210,9 +215,9 @@ private bool TryDrink(EntityUid user, EntityUid target, DrinkComponent drink, En
BreakOnDamage = true,
MovementThreshold = 0.01f,
DistanceThreshold = 1.0f,
// Mice and the like can eat without hands.
// TODO maybe set this based on some CanEatWithoutHands event or component?
NeedHand = forceDrink,
// do-after will stop if item is dropped when trying to feed someone else
// or if the item started out in the user's own hands
NeedHand = forceDrink || _hands.IsHolding(user, item),
};

_doAfter.TryStartDoAfter(doAfterEventArgs);
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9 changes: 6 additions & 3 deletions Content.Server/Nutrition/EntitySystems/FoodSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -99,6 +99,9 @@ private void OnFeedFood(Entity<FoodComponent> entity, ref AfterInteractEvent arg
args.Handled = result.Handled;
}

/// <summary>
/// Tries to feed the food item to the target entity
/// </summary>
public (bool Success, bool Handled) TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
{
//Suppresses eating yourself and alive mobs
Expand Down Expand Up @@ -189,9 +192,9 @@ private void OnFeedFood(Entity<FoodComponent> entity, ref AfterInteractEvent arg
BreakOnDamage = true,
MovementThreshold = 0.01f,
DistanceThreshold = MaxFeedDistance,
// Mice and the like can eat without hands.
// TODO maybe set this based on some CanEatWithoutHands event or component?
NeedHand = forceFeed,
// do-after will stop if item is dropped when trying to feed someone else
// or if the item started out in the user's own hands
NeedHand = forceFeed || _hands.IsHolding(user, food),
};

_doAfter.TryStartDoAfter(doAfterArgs);
Expand Down

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