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Provide datafloe, a reskin of datacore by @Mrthebird
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solidi committed Sep 3, 2024
1 parent 92502e7 commit d280c26
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Showing 66 changed files with 16,848 additions and 6 deletions.
3 changes: 2 additions & 1 deletion .github/workflows/package.yml
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Expand Up @@ -344,7 +344,7 @@ jobs:
needs: [compile_tools, compile_wads]
strategy:
matrix:
map: [training,stalkyard2,snowyard,coldice,canyon,focus,furrow,training2,bounce2,catacombs,fences,depot,snowcross,frostfire,drift,snow_camp,ice_pit,frozen_bunker,snowtransit,doublefrost,themill,chillworks,frosty,overflow,frozenwarehouse,thechill,frostmill,glupshitto,cold_base,comet]
map: [training,stalkyard2,snowyard,coldice,canyon,focus,furrow,training2,bounce2,catacombs,fences,depot,snowcross,frostfire,drift,snow_camp,ice_pit,frozen_bunker,snowtransit,doublefrost,themill,chillworks,frosty,overflow,frozenwarehouse,thechill,frostmill,glupshitto,cold_base,comet,datafloe]

steps:
- uses: actions/checkout@v4
Expand Down Expand Up @@ -508,6 +508,7 @@ jobs:
Expand-Archive -Path .\${{env.FOLDER_NAME}}\glupshitto\glupshitto.zip -DestinationPath $env:TEMP
Expand-Archive -Path .\${{env.FOLDER_NAME}}\cold_base\cold_base.zip -DestinationPath $env:TEMP
Expand-Archive -Path .\${{env.FOLDER_NAME}}\comet\comet.zip -DestinationPath $env:TEMP
Expand-Archive -Path .\${{env.FOLDER_NAME}}\datafloe\datafloe.zip -DestinationPath $env:TEMP
Compress-Archive -LiteralPath $env:TEMP\maps -DestinationPath .\${{env.FOLDER_NAME}}\maps.zip -Force
- name: Upload Maps
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2 changes: 2 additions & 0 deletions .gitignore
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Expand Up @@ -45,6 +45,8 @@ Thumbs.db*
*/wads/spacepirate.wad
*/redist/icerink.wad
*/wads/icerink.wad
*/redist/datafloe.wad
*/wads/datafloe.wad
*/redist/pak0.pak
*/redist/maps/
*/redist/models/
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1 change: 1 addition & 0 deletions workspace/Build-Maps.ps1
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Expand Up @@ -96,6 +96,7 @@ if ([string]::IsNullOrEmpty($mapName)) {
Compile-Map $binDir "glupshitto" $mapsDir $redistDir $wadsDir $finalCompile $noWad
Compile-Map $binDir "cold_base" $mapsDir $redistDir $wadsDir $finalCompile $noWad
Compile-Map $binDir "comet" $mapsDir $redistDir $wadsDir $finalCompile $noWad
Compile-Map $binDir "datafloe" $mapsDir $redistDir $wadsDir $finalCompile $noWad
# Add-ons
Compile-Map $binDir "quadfrost" $mapsDir $redistDir $wadsDir $finalCompile $noWad
Compile-Map $binDir "defroster" $mapsDir $redistDir $wadsDir $finalCompile $noWad
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1 change: 1 addition & 0 deletions workspace/Build-Sprites.ps1
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Expand Up @@ -130,6 +130,7 @@ try {
Compile-Sprite $binDir "crosshair_left" $spritesDir $redistdir\sprites
Compile-Sprite $binDir "gameicons5" $spritesDir $redistdir\sprites
Compile-Sprite $binDir "fart_smoke" $spritesDir $redistdir\sprites
Compile-Sprite $binDir "xsmoke1" $spritesDir $redistdir\sprites

# weapon_*.txt, hud.txt, etc.
Write-Output "Copying sprite text files..."
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1 change: 1 addition & 0 deletions workspace/Build-Wads.ps1
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Expand Up @@ -43,6 +43,7 @@ Compile-Wad $binDir "coldice" $wadsDir $redistDir
Compile-Wad $binDir "spacepirate" $wadsDir $redistDir
Compile-Wad $binDir "decals" $wadsDir $redistDir
Compile-Wad $binDir "icerink" $wadsDir $redistDir
Compile-Wad $binDir "datafloe" $wadsDir $redistDir
Compile-Wad $binDir "quadfrost" $wadsDir $redistDir

Set-Location -Path ${PSScriptRoot}
8 changes: 8 additions & 0 deletions workspace/manifest
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Expand Up @@ -250,6 +250,10 @@ maps\comet.bsp
maps\comet.res
maps\comet.gbw
maps\comet.txt
maps\datafloe.bsp
maps\datafloe.res
maps\datafloe.gbw
maps\datafloe.txt
media
media\01-snowflakes.mp3
media\02-snowfall.mp3
Expand Down Expand Up @@ -467,6 +471,8 @@ overviews\cold_base.bmp
overviews\cold_base.txt
overviews\comet.bmp
overviews\comet.txt
overviews\datafloe.bmp
overviews\datafloe.txt
overviews\defroster.bmp
overviews\defroster.txt
overviews\depot.bmp
Expand Down Expand Up @@ -1119,6 +1125,7 @@ sprites\crosshair_left.spr
sprites\crosshair_right.spr
sprites\fart_smoke.spr
sprites\gameicons5.spr
sprites\xsmoke1.spr
liblist.gam
ReadMe.txt
settings.scr
Expand Down Expand Up @@ -1147,5 +1154,6 @@ gameinfo.txt
delta.lst
spacepirate.wad
icerink.wad
datafloe.wad
coldiceremastered.fgd
titles.txt
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16,759 changes: 16,759 additions & 0 deletions workspace/maps/datafloe/datafloe.map

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3 changes: 3 additions & 0 deletions workspace/maps/datafloe/datafloe.txt
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@@ -0,0 +1,3 @@
datafloe

Reskin and rebuild of datacore by b1rd
8 changes: 7 additions & 1 deletion workspace/plan/roadmap.md
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Expand Up @@ -115,6 +115,9 @@ To faithfully recreate the Cold Ice 1.75 experience that works in Half-Life Gold
1. Bots
1. [x] Custom waypoint files for all maps
1. Mutators
1. [ ] assassin like jumpscare
1. [ ] godmode
1. [ ] half-life - cl_icemodels 0
1. [ ] clickboom - randomly throw weapon
1. [ ] cool flesh, add pick up sprite on HUD.
1. [ ] animate icons when chaos is changing like a slot machine (mario kart sfx)
Expand All @@ -137,6 +140,7 @@ To faithfully recreate the Cold Ice 1.75 experience that works in Half-Life Gold
1. [x] [Leeroy Jenkins] mode (start with vest)
1. [x] bigfoot (sv_stepsize 192)
1. Game Modes
1. [ ] CtC, more than one chumtoad?
1. [x] [Prop Hunt](https://www.youtube.com/watch?v=97FpmBDhWlE) with Half-Life items
1. [ ] [Waiting music](https://www.youtube.com/watch?v=JRPXRHS4XNQ) for seekers
1. [x] Head Hunter - [A trophy-collecting gamemode](https://jabronibrawl.com/gamemodes). Players drop a skull on death along with any other skulls they were carrying. Whoever is holding the most skulls at the end of the round, will win! To avoid a massive spam of skulls everywhere, the skulls do group under different tiers worth different amounts.
Expand All @@ -162,12 +166,14 @@ To faithfully recreate the Cold Ice 1.75 experience that works in Half-Life Gold
1. [x] Their health keep going up
1. [x] ID bar
1. Maps
1. [x] datacore (crystalcore)
1. [x] Increase sky height of furrow
1. [x] Training 2 pool in new area opposite of garage
1. Server Support
1. [x] Assisted frag credit in all game modes
1. [ ] cvar for portal in skybox?
1. HUD
1. [ ] Visual keyboard layout plus commandmenu. Server/Bots and client sections
1. [x] headshot indicator in death notice
1. [x] Indicate death notice of my frag more distinctly?
1. Clean up
Expand All @@ -192,6 +198,7 @@ To faithfully recreate the Cold Ice 1.75 experience that works in Half-Life Gold
1. [ ] Angled dead arms
1. [ ] Change solid type of barrel after throw
1. [ ] Gungame - more feedback
1. [ ] dont los levels on death
1. [ ] ammo in place of weapons
1. [ ] you skip that many weapons as the killed players with the nuke in snowcross
1. [ ] also on "Win" the game should load a new map, not get all score to 0/0
Expand Down Expand Up @@ -459,7 +466,6 @@ To faithfully recreate the Cold Ice 1.75 experience that works in Half-Life Gold
1. [ ] extend depot with another area, possibly creating a circle for the train.
1. [ ] Finish arena, texture in Cold Ice style
1. [ ] Frozen Lake map idea
1. [ ] datacore (crystalcore)
1. [ ] rapidcore (icecore)
1. [ ] Add info_intermission points
1. [ ] Realign large blue crate textures so detailed textures is left to right
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6 changes: 4 additions & 2 deletions workspace/powershell/Compile-Map.psm1
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Expand Up @@ -10,13 +10,14 @@ function Select-Wad-List {
@"
all {
$wadsDir\coldice.wad
$wadsDir\datafloe.wad
$wadsDir\decals.wad
$wadsDir\halflife.wad
$wadsDir\liquids.wad
$wadsDir\icerink.wad
$wadsDir\spacepirate.wad
$wadsDir\spraypaint.wad
$wadsDir\xeno.wad
$wadsDir\icerink.wad
$wadsDir\quadfrost.wad
}
"@
Expand All @@ -26,12 +27,13 @@ all {
@"
all {
$wadsDir\coldice.wad
$wadsDir\datafloe.wad
$wadsDir\decals.wad
$wadsDir\halflife.wad
$wadsDir\icerink.wad
$wadsDir\liquids.wad
$wadsDir\spacepirate.wad
$wadsDir\spraypaint.wad
$wadsDir\icerink.wad
$wadsDir\xeno.wad
}
"@
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3 changes: 2 additions & 1 deletion workspace/redist/mapcycle.txt
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Expand Up @@ -27,4 +27,5 @@ thechill
frostmill
glupshitto
cold_base
comet
comet
datafloe
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12 changes: 12 additions & 0 deletions workspace/redist/overviews/datafloe.txt
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global
{
ZOOM 2.29
ORIGIN -2258 2119 1010
ROTATED 1
}

layer
{
IMAGE "overviews/datafloe.bmp"
HEIGHT 327
}
8 changes: 7 additions & 1 deletion workspace/redist/readme.txt
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Expand Up @@ -23,8 +23,9 @@ Beta 5 Features:
- Dual Silencers
- Fire Silencers / Add/Remove Silencers
- Added func_vehicle and func_vehiclecontrols support
- 1 New Map
- 2 New Maps
- comet, a ice rink with Zambonis by b1rd
- datafloe, a reskin of datacore by b1rd
- Third Function Weapon Support
- Via the reload button
- Knife
Expand Down Expand Up @@ -814,6 +815,7 @@ Client:
- "2" - voice / screen print / small timed bar
- "3" - voice / screen print / large centered circles
- "cl_announcehumor [0|1]" - Play announcement/humor on weapons
- "cl_antivomit [0|1]" - stop or enable rolling view angle while flipping
- "cl_automelee [0|1]" - auto kick or punch an enemy if they are close
- "cl_autotaunt [0|1]" - auto taunt on frag when its safe to do so
- "cl_autowepswitch [0|1]" - auto switches weapon on pickup
Expand All @@ -837,14 +839,18 @@ Client:
- "5" - silver skin
- "6" - gold skin
- "cl_infomessage [0|1]" - display weapon and rune pick up messages
- "cl_keyboardacrobatics [0|1]" - enable/disable key input three times to perform slides and flips
- "cl_lifemeters [0|1]" - show or hide lifemeters above other players
- "cl_objectives [0|1]" - show objective read out on HUD
- "cl_oldmotd [0|1]" - Old MOTD (Message of the Day)
- "cl_oldscoreboard [0|1]" - Old Scoreboard
- "cl_particlesystem [0|1]" enables or disables special effects like the flamethrower
- "cl_playpoint [0|1]" - Play ding when inflicting damage, dong for frag
- "cl_playmusic [0|1]" - Play soundtrack set by map
- "cl_portalmirror [0|1]" - turn on/off experimental mirror for portals
- "cl_radar [0|1]" enables or disables player radar
- "cl_righthand [0|1]" - Right/Left Handed Models
- "cl_screeneffects [0|1]" - turn on/off screen effects of certain mutators
- "cl_shadows [0|1]" - Show rendered shadows underneath models
- "cl_showtips [0|1]" - Show random text tips during play
- "cl_viewroll [0|1]" - Old View Roll
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39 changes: 39 additions & 0 deletions workspace/sprites/xsmoke1/xsmoke1.qc
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//
// Z:\workspace\sprites\xsmoke1\xsmoke1
//

$spritename xsmoke1
$type vp_parallel
$texture additive
$load xsmoke1001.BMP
$frame 0 0 32 32
$load xsmoke1002.BMP
$frame 0 0 32 32
$load xsmoke1003.BMP
$frame 0 0 32 32
$load xsmoke1004.BMP
$frame 0 0 32 32
$load xsmoke1005.BMP
$frame 0 0 32 32
$load xsmoke1006.BMP
$frame 0 0 32 32
$load xsmoke1007.BMP
$frame 0 0 32 32
$load xsmoke1008.BMP
$frame 0 0 32 32
$load xsmoke1009.BMP
$frame 0 0 32 32
$load xsmoke1010.BMP
$frame 0 0 32 32
$load xsmoke1011.BMP
$frame 0 0 32 32
$load xsmoke1012.BMP
$frame 0 0 32 32
$load xsmoke1013.BMP
$frame 0 0 32 32
$load xsmoke1014.BMP
$frame 0 0 32 32
$load xsmoke1015.BMP
$frame 0 0 32 32


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