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Add the cowboy mutator
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Add bond sfx support
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solidi committed Sep 29, 2024
1 parent 076f0f1 commit 196c695
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Showing 15 changed files with 6,174 additions and 66 deletions.
1 change: 1 addition & 0 deletions workspace/Build-Sound.ps1
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Expand Up @@ -173,6 +173,7 @@ Compile-Sound $binDir $redistDir $soundDir "064-laser-thum_hYpSdXS.mp3" 1.0 "sou
Compile-Sound $binDir $redistDir $soundDir "heavenly-choir-crowd-react-w.mp3" 1.0 "sound\heaven.wav" "wav"
Compile-Sound $binDir $redistDir $soundDir "ode-to-joy.mp3" 1.0 "sound\odetojoy.wav" "wav"
Compile-Sound $binDir $redistDir $soundDir "nap-kehn-storie.mp3" 2.0 "sound\napkin_story.wav" "wav"
Compile-Sound $binDir $redistDir $soundDir "engineer_gunslinger.mp3" 1.0 "sound\dual_sawedoff_selected.wav" "wav"
}
catch
{
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1 change: 1 addition & 0 deletions workspace/manifest
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Expand Up @@ -993,6 +993,7 @@ sound\odetojoy.wav
sound\heaven.wav
sound\sprayer.wav
sound\napkin_story.wav
sound\dual_sawedoff_selected.wav
sprites
sprites\defroster
sprites\defroster\beamlight1.spr
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6,096 changes: 6,096 additions & 0 deletions workspace/models/hats/cowboyhat.smd

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Binary file added workspace/models/hats/hair.bmp
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Binary file added workspace/models/hats/hat.bmp
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1 change: 1 addition & 0 deletions workspace/models/hats/hats.qc
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Expand Up @@ -32,6 +32,7 @@ studio "piratehat"
studio "marshmellowhat"
studio "jackhat"
studio "pumpkinhat"
studio "cowboyhat"
}

$texrendermode "pirate_hat.bmp" "masked"
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1 change: 1 addition & 0 deletions workspace/models/hd/v_dual_handgun/v_dual_handgun.qc
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Expand Up @@ -184,6 +184,7 @@ $sequence "RELOAD" "RELOAD" fps 39 {
$sequence "draw_lowkey" "DEPLOY" fps 114 { event 5004 0 "default_draw.wav" } { event 5004 15 "default_draw.wav" }
$sequence "draw" "DEPLOY" fps 114 { event 5004 0 "default_draw.wav" } { event 5005 2 "handgun_selected.wav" } { event 5004 15 "default_draw.wav" }
$sequence "HOLSTER" "HOLSTER" fps 114
$sequence "HOLSTER_BOND" "HOLSTER" fps 114 { event 5005 0 "handgun_bond.wav" }
$sequence "FIRE_BOTH" "FIRE_BOTH" fps 30 { event 5001 0 "31" } { event 5001 4 "31" }
$sequence "IDLE_LEFTEMPTY" "IDLE_LEFTEMPTY" fps 30 loop
$sequence "FIRE_LEFT_LEFTEMPTY" "FIRE_LEFT_LEFTEMPTY" fps 30
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1 change: 1 addition & 0 deletions workspace/models/v_dual_handgun/v_dual_handgun.qc
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Expand Up @@ -184,6 +184,7 @@ $sequence "RELOAD" "RELOAD" fps 39 {
$sequence "draw_lowkey" "DEPLOY" fps 114 { event 5004 0 "default_draw.wav" } { event 5004 15 "default_draw.wav" }
$sequence "draw" "DEPLOY" fps 114 { event 5004 0 "default_draw.wav" } { event 5005 2 "handgun_selected.wav" } { event 5004 15 "default_draw.wav" }
$sequence "HOLSTER" "HOLSTER" fps 114
$sequence "HOLSTER_BOND" "HOLSTER" fps 114 { event 5005 0 "handgun_bond.wav" }
$sequence "FIRE_BOTH" "FIRE_BOTH" fps 30 { event 5001 0 "31" } { event 5001 4 "31" }
$sequence "IDLE_LEFTEMPTY" "IDLE_LEFTEMPTY" fps 30 loop
$sequence "FIRE_LEFT_LEFTEMPTY" "FIRE_LEFT_LEFTEMPTY" fps 30
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4 changes: 3 additions & 1 deletion workspace/plan/roadmap.md
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Expand Up @@ -468,10 +468,12 @@ To faithfully recreate the Cold Ice 1.75 experience that works in Half-Life Gold
1. [ ] Add map name to the scoreboard
1. [ ] Slanted health and armor sprites like [Operation: Black Mesa Blue Shift](https://gamerant.com/half-life-black-mesa-blue-shift-opposing-force-campaigns-screenshots/)
1. Maps
1. [ ] rapidcore (icecore)
1. [ ] RATS styled map
1. [ ] UT Phobos like map, but around an ice planet or moon like Europa
1. [ ] extend depot with another area, possibly creating a circle for the train.
1. [ ] Finish arena, texture in Cold Ice style
1. [ ] Frozen Lake map idea
1. [ ] rapidcore (icecore)
1. [ ] Add info_intermission points
1. [ ] Realign large blue crate textures so detailed textures is left to right
1. [ ] Clip sky in Focus
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3 changes: 3 additions & 0 deletions workspace/redist/readme.txt
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Expand Up @@ -93,6 +93,7 @@ Beta 5 Features:
- "napkinstory" - the legend reduced to two words
- "minime" - players are half the size
- "paper" - players are flat
- "cowboy" - cowboy hats with dual cannons!
- Gamemode Changes
- Show game rules on connection
- Disable numerous Mutators from gungame
Expand Down Expand Up @@ -988,6 +989,7 @@ Server:
- "bighead" - players heads are very large
- "chumxplode" - a killer chumtoad appears directly after an explosion
- "coolflesh" - gibs stay longer, pick up gibs to eat and gain a healthkit worth of repair
- "cowboy" - cowboy hats with dual cannons!
- "crate" - boxwars in the 2020's.
- "credits" - show all contributors in an endless loop.
- "dealter" - dealing with farts, of course
Expand Down Expand Up @@ -1189,3 +1191,4 @@ Thanks To:
- FWGS team for the func_vehicle implementation https://github.com/FWGS/hlsdk-portable
- Monster panthereye monster code by Alan https://github.com/Magic-Nipples
- Ian Prest for the github keyboard layout editor http://www.keyboard-layout-editor.com
- Galy Raffo for the cowboy hat https://gamebanana.com/mods/380978
127 changes: 64 additions & 63 deletions workspace/redist/settings.scr
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Expand Up @@ -65,69 +65,70 @@ DESCRIPTION SERVER_OPTIONS
"chumxplode" "9"
"closeup" "10"
"coolflesh" "11"
"crate" "12"
"credits" "13"
"dealter" "14"
"dontshoot" "15"
"explosiveai (sp only)" "16"
"fastweapons" "17"
"firestarter" "18"
"fog" "19"
"goldenguns" "20"
"grenades" "21"
"ice" "22"
"infiniteammo" "23"
"instagib" "24"
"inverse" "25"
"invisible" "26"
"itemsexplode" "27"
"jack" "28"
"jeepathon" "29"
"jope" "30"
"lightsout" "31"
"longjump" "32"
"loopback" "33"
"marshmellow" "34"
"maxpack (mp only)" "35"
"megarun" "36"
"mirror" "37"
"minime" "38"
"napkinstory" "39"
"noclip" "40"
"noreload" "41"
"notify" "42"
"notthebees" "43"
"oldtime" "44"
"paintball" "45"
"paper" "46"
"piratehat" "47"
"plumber" "48"
"portal" "49"
"pumpkin" "50"
"pushy" "51"
"railguns" "52"
"randomweapon" "53"
"ricochet" "54"
"rocketbees" "55"
"rocketcrowbar" "56"
"rockets" "57"
"sanic" "58"
"santahat" "59"
"sildenafil" "60"
"slowbullets" "61"
"slowmo (sp only)" "62"
"slowweapons" "63"
"snowballs" "64"
"speedup (sp only)" "65"
"stahp" "66"
"superjump" "67"
"thirdperson" "68"
"three" "69"
"toilet" "70"
"topsyturvy (sp only)" "71"
"turrets" "72"
"vested" "73"
"volatile" "74"
"cowboy" "12"
"crate" "13"
"credits" "14"
"dealter" "15"
"dontshoot" "16"
"explosiveai (sp only)" "17"
"fastweapons" "18"
"firestarter" "19"
"fog" "20"
"goldenguns" "21"
"grenades" "22"
"ice" "23"
"infiniteammo" "24"
"instagib" "25"
"inverse" "26"
"invisible" "27"
"itemsexplode" "28"
"jack" "29"
"jeepathon" "30"
"jope" "31"
"lightsout" "32"
"longjump" "33"
"loopback" "34"
"marshmellow" "35"
"maxpack (mp only)" "36"
"megarun" "37"
"mirror" "38"
"minime" "39"
"napkinstory" "40"
"noclip" "41"
"noreload" "42"
"notify" "43"
"notthebees" "44"
"oldtime" "45"
"paintball" "46"
"paper" "47"
"piratehat" "48"
"plumber" "49"
"portal" "50"
"pumpkin" "51"
"pushy" "52"
"railguns" "53"
"randomweapon" "54"
"ricochet" "55"
"rocketbees" "56"
"rocketcrowbar" "57"
"rockets" "58"
"sanic" "59"
"santahat" "60"
"sildenafil" "61"
"slowbullets" "62"
"slowmo (sp only)" "63"
"slowweapons" "64"
"snowballs" "65"
"speedup (sp only)" "66"
"stahp" "67"
"superjump" "68"
"thirdperson" "69"
"three" "70"
"toilet" "71"
"topsyturvy (sp only)" "72"
"turrets" "73"
"vested" "74"
"volatile" "75"
}
{ "1" }
}
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Binary file added workspace/sound/engineer_gunslinger.mp3
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Binary file modified workspace/sprites/gameicons5/gameicons5.bmp
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3 changes: 2 additions & 1 deletion workspace/sprites/hud.txt
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@@ -1,4 +1,4 @@
304
305
selection 320 320hud1 160 160 80 20

bucket1 320 320hud2 108 16 12 12
Expand Down Expand Up @@ -306,6 +306,7 @@ rocketbees 640 gameicons5 192 64 64 64
napkinstory 640 gameicons5 0 128 64 64
minime 640 gameicons5 64 128 64 64
paper 640 gameicons5 128 128 64 64
cowboy 640 gameicons5 192 128 64 64

// Runes
rune_frag 640 640hudrunes 0 0 64 64
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