Near real-time audio streaming to multiple devices over a local (wireless) network.
- There is (currently) absolutely NO security!
- Audio and control data is sent unencrypted!
- All components/devices should be running on a properly secured local network!
- noisecluster-jvm - Core library (Scala)
- noisecluster-win - Core library (C#)
- ve - Linux rendering service (Scala)
- vili - Windows source and management UI (Scala & C#)
- Scala 2.12.2
- sbt 0.13.15
- C# / .NET 4.5
- Aeron 1.3.x - transport (JVM)
- Aeron.NET 1.3.x - transport (.NET)
- Play 2.6.x - vili UI
- core3 - vili UI
- Akka 2.5.x - actors and clustering
- CSCore - Windows audio capture (via WASAPI)
- jni4net - JVM <-> .NET bridge
We use SemVer for versioning.
- Encrypted communication
- Management authentication and authorization
- Full support for Windows and Linux targets and sources
- Multi-source mixing support
- Selection of capture and rendering devices
- Source and target auto-discovery
- Quick audio out-of-sync detection and recovery
- TCP transport
This project is licensed under the Apache License, Version 2.0 - see the LICENSE file for details
Copyright 2017 https://github.com/sndnv
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.