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Releases: slackydev/RSWalker

Beta for Simba1300

14 Jul 03:39
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This a future focused release for Simba 1300 which is in development, if you are already using Simba 1.3, this is the release you wish to use. For anyone else, scroll down to an earlier release.

  • Memscan has been removed, and will probably not be added back.
  • Minimap filters has been introduced to make RSWalker notably more reliable.

This version is not backwards compatible what so ever.

Release 1.2.0

03 Jun 14:40
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Adds a mostly complete Zeah map
Experimental MS walking
Adjustable minimum pixel shift
Check if RSW is enabled in WaitPlayerMoving

Release 1.11

08 May 15:32
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Adds experimental slice loading for world map, so that you don't have to load the whole world map at once, this speeds up script startuptime a lot, and reduces memory usage notably for all cases where you are not walking the whole world.

Experimental support for world web walking using slices has also been added.

To see the various map peaces navigate to Includes/RSWalker/maps/slices/

Examples of the new setup procedures

RSW.InitEx('world', [[3,5],[3,6],[3,7],[4,5],[4,6],[4,7],[5,5],[5,6],[5,7]]);
// followed by normal usage ...

Load slices by path:

RSW.InitEx('world', RSWUtils.PathToSlices(MyPathToVarrockBank));
// followed by normal usage ...

Load slices, or maps from custom folder by extending RSW_SEARCH_PATHS
RSW_SEARCH_PATHS += 'C:/Simba/Path/To/Slices/'

Release 1.1

15 Apr 01:03
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For details about this release see: #5

Release 1.05

28 Mar 01:26
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  • Add a map builder.

  • Add overload for WebWalk that takes a location as a string: RSW.WebWalk('Varrock');

  • Add maps/motherlode.png

  • Refresh major portions of the world map.

  • A ton of new world web location variables.

  • World web and locations move to separate file world.graph
    .. and then some minor changes.

Release 1.04

25 Feb 14:24
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  • Webwalking can now take a new rnd paramater, with this it doesn't always produce the shortest path, even tho that's most likely. Given the chain of random events it can generate a longer path (up to specified max).. Eg max of 33% longer (0.33), it's however very unlikely to hit the max as it requires random() to max out in every node passed through, so the norm will be close to the shortest path, assuming you don't give it a very high rnd.

  • Additional methods used for creating or modifying a graph has been added.

  • I've tweaked the world web even more for better path generation. We have like 4.2K nodes now.

  • Added Altars.png image - stolen from Aerolib, so a big thanks to flight.

Release 1.03

22 Feb 15:48
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Adds minor tweaks and bugfixes. As well as slightly updated world map, a more detailed web for webwalking.

Release 1.02

20 Feb 04:44
fb1c4d2
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Bug fixes.

  • a 2d matrix lookup could go out of range, the match-value stored was also in correct (X and Y was flipped).
  • Make the ValidMapAddr test more robust, allows RSW to work with some shitty third party client that people love.

Edit: Added the latest commit here Some small fixes.

Release 1.01

16 Feb 23:15
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A number of minor adjustments made:

  • BuildPath tweaked for some very minor randomness.
  • Web has been tweaked and added to: Made some areas made more accurate.
  • MapGrabber works again
  • Added GetTileMS and GetTileMSEx. Takes world coordinate, returns a rectangle for the mainscreen.
  • Added Taverley Dungeon to the underground map. Will break any paths using it.

Release 1.0

10 Feb 16:27
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Now features web walking functionality. For the tool used to create such webs see:
https://github.com/slackydev/SlackGUI/blob/master/tests/Webber.simba

See RC release notes for extended notes.

Updated release with the latest web: February 13th.