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Fixed using an offset in Blitter::blitFromBuffer()
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The destination offset wasn't taken into account in the
computation of the source offset, which is necessary
because we compute the source coordinates from the
destination coordinates in the generated routine.

Bug: angleproject:4037 angleproject:4013
Change-Id: Ib9961cec267653c8d33da1847486943f8a670a49
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/37588
Presubmit-Ready: Alexis Hétu <sugoi@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
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sugoi1 committed Oct 24, 2019
1 parent f8df30f commit 6d69aae
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion src/Device/Blitter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1718,7 +1718,10 @@ namespace sw
bufferSlicePitch, // sSliceB
dst->slicePitchBytes(aspect, subresource.mipLevel), // dSliceB

0, 0, 1, 1,
static_cast<float>(-offset.x), // x0
static_cast<float>(-offset.y), // y0
1.0f, // w
1.0f, // h

offset.y, // y0d
static_cast<int>(offset.y + extent.height), // y1d
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