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fix: ensure that dynamic line collision checking uses subsampling for correct results #43

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merged 2 commits into from
Mar 14, 2024

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In case a line was considered, which intersected in the spatial and temporal domain with an obstacle, this was considered to be a collision. However, this is not correct and the edge has to be subsampled to ensure that the obstacle activation does not actually end before the end of the edge is reached...

@sjschlapbach sjschlapbach merged commit 3cf4d3d into dev Mar 14, 2024
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@sjschlapbach sjschlapbach deleted the FixDynamicLineCollisionCheck branch March 14, 2024 02:00
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