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Create a Armature Modifier for the mesh you want to animate, and in "Object" set your armature
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(Easier way) Select your object, go to "Weight Paint", press CTRL+select the bone you want to assign your vertex groups, paint the mesh.
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Or... (Manual way) Select your object, create a Vertex Group, and name it with the same name as your bone. How do I transfer only single vertex groups between objects?
https://github.com/Yzubi/MultiEdit-Addon
g -> g
Select faces-> Change to Edge select -> Alt+S
(Ctrl+Shift+B
Select faces-> CTRL + . -> S (Pivot Point = Individual Origins)
Revert with CTRL + , (Pivot Point = Median Point)
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How to see the bones through the mesh? (Object Data -> Display -> Enable X-Ray)
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Change bone colors (Pose mode -> Object Data -> Enable "Colors" in "Display" -> Add new bone group in "Bone Groups" -> Select color and assign the color to selected bones.
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Change bone tickness(CTRL+ALT+S in edit mode)
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Nurbs Tutorial (Alt-C to fill Nurbs curve in edit mode)
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How do I set a background image while I am editing? - Blender - Noob to Pro - Background images
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Deleting & Dissolving (Limited Dissolve)
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Blender Tip - Adding color to faces - Multiple Materials Per Object - Vertex Color - Face paint using vertex color
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Rig and Animate 2D Sprites in Blender for the Web - Blender 2D Face - Tutorial Series: Easy Rigging in Blender 3D
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Join bones Armature (CTRL+J for Object Mode)
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How to make an object invisible at a frame (Moving an object outside camera view (g -> z -> -1000) is a good approach, parent the part you want to hide to a bone, and move the bone away.)
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Is it possible to begin/end parent relationship with animation or keyframe? (Or use Copy transforms contraint, select a Object, a bone, and set "Space" to "Pose Space")
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Instant, non smooth frame - Set Keyframe Interpolation to constant
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Simple 2.5D character creation and animation - Rigging 2D PERSIAN - Doodle Notes II - Channel
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How To Make A Character For Cut Out Animation In Blender 2.79
Random notes: For better compatibility with the Blender G3D Exporter addon. Convert your Curves to Meshes with Alt-C, parent bones with Armature Deform when animating. A good value for 2D animation is "Armature Deform - With Automatic Weights"
Or S -> Y -> -1 (Scale, Worse method)
#CTRL+I to invert selection
Vertex connect: Hotkey j Knife: Hotkey k
Snap Menu - Selection to Cursor
Reference Mode: Object, Edit, and Pose Mode Menu: Object/Object type ‣ Snap Hotkey: Shift-S
Center camera view to object
- Select object
- Shift-S -> Cursor to selected
- Alt-Home (Center view to cursor)
Freely joined bones: Select two bones in edit mode -> CTRL-P -> Keep Offset
To use custom shapes: Bone -> [Display] Custom Shape + Wireframe Object Data -> [Display] Shapes
- Properties panel (N) -> [Shading] Enable textured solid and Backface culling
W -> Flip Normals in edit mode to flip faces
Solid material view Mode - Viewport Shading
Set the "Camera FOV" value the same as your Blender "Field of View" camera value
If you want something similar to an "ortographic camera" dont use cameras, and change the Bladecoder "Camera FOV" for zoom in/zoom out