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Pokemon! UML special edition

Pokemon cards

  • Draw on paper the UML Diagram of the class Pokemon ;
  • Write the Java code of this class ;
    • Add a variable that counts the number of Pokemons
    • Create a method that displays the main attributes of the Pokemons
    • Create a method that displays the result of the fight between two Pokemons
  • Create a Pull-Request to share your code !

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