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Refactor zoom and selection computations with
Box3
#1323Refactor zoom and selection computations with
Box3
#1323Changes from all commits
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If we end up adding low-level components that accept
worldCoords: Rect3
, we might not need the extrazoomBox
constant andworldToData
conversions.There was a problem hiding this comment.
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The downside of working with
Box3
andVector3
: we end up having to correct thez
component in a few places so the camera keepsz=5
and doesn't move behind the scene... Perhaps we can revisit this in the future if we think of something clever.There was a problem hiding this comment.
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I can live with that