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変愚「Refactor dice_to_string() to avoid sprintf(). Does part of the work …」のマージ #4131

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Jan 2, 2024
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2 changes: 1 addition & 1 deletion Bakabakaband/Bakabakaband/Bakabakaband.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -103,7 +103,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='English-Release|Win32'" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>WINDOWS;_CRT_SECURE_NO_WARNINGS;WIN32;HAVE_STDINT_H;JP;SJIS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WINDOWS;_CRT_SECURE_NO_WARNINGS;WIN32;HAVE_STDINT_H;JP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>EnableAllWarnings</WarningLevel>
Expand Down
6 changes: 0 additions & 6 deletions Bakabakaband/Bakabakaband/Bakabakaband.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -2470,9 +2470,6 @@
<ClCompile Include="..\..\src\system\dungeon-info.cpp">
<Filter>system</Filter>
</ClCompile>
<ClCompile Include="..\..\src\system\terrain-type-definition.cpp">
<Filter>system</Filter>
</ClCompile>
<ClCompile Include="..\..\src\monster-race\race-brightness-mask.cpp">
<Filter>monster-race</Filter>
</ClCompile>
Expand Down Expand Up @@ -5372,9 +5369,6 @@
<ClInclude Include="..\..\src\system\dungeon-info.h">
<Filter>system</Filter>
</ClInclude>
<ClInclude Include="..\..\src\system\terrain-type-definition.h">
<Filter>system</Filter>
</ClInclude>
<ClInclude Include="..\..\src\monster-race\race-brightness-flags.h">
<Filter>monster-race</Filter>
</ClInclude>
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89 changes: 19 additions & 70 deletions src/blue-magic/learnt-info.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
#include "monster-race/race-ability-flags.h"
#include "mspell/mspell-damage-calculator.h"
#include "system/player-type-definition.h"
#include "term/z-form.h"

/*!
* @brief モンスター魔法をプレイヤーが使用する場合の換算レベル
Expand All @@ -26,76 +27,35 @@ PLAYER_LEVEL get_pseudo_monstetr_level(PlayerType *player_ptr)
* @param SPELL_NUM 呪文番号
* @param plev プレイヤーレベル
* @param msg 表示する文字列
* @param tmp 返すメッセージを格納する配列
* @return std::string 潜在的な損傷の説明
*/
static void set_bluemage_damage(PlayerType *player_ptr, MonsterAbilityType ms_type, PLAYER_LEVEL plev, concptr msg, char *tmp)
static std::string set_bluemage_damage(PlayerType *player_ptr, MonsterAbilityType ms_type, PLAYER_LEVEL plev, concptr msg)
{
int base_damage = monspell_bluemage_damage(player_ptr, ms_type, plev, BASE_DAM);
int dice_num = monspell_bluemage_damage(player_ptr, ms_type, plev, DICE_NUM);
int dice_side = monspell_bluemage_damage(player_ptr, ms_type, plev, DICE_SIDE);
int dice_mult = monspell_bluemage_damage(player_ptr, ms_type, plev, DICE_MULT);
int dice_div = monspell_bluemage_damage(player_ptr, ms_type, plev, DICE_DIV);
char dmg_str[80];
dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str);
sprintf(tmp, " %s %s", msg, dmg_str);
dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div);
return format(" %s %s", msg, dmg_str);
}

/*!
* @brief 受け取ったモンスター魔法のIDに応じて青魔法の効果情報をまとめたフォーマットを返す
* @param player_ptr プレイヤーへの参照ポインタ
* @param p 情報を返す文字列参照ポインタ
* @param power モンスター魔法のID
* @return std::string パワーについてのコメント
*/
void learnt_info(PlayerType *player_ptr, char *p, MonsterAbilityType power)
std::string learnt_info(PlayerType *player_ptr, MonsterAbilityType power)
{
PLAYER_LEVEL plev = get_pseudo_monstetr_level(player_ptr);

strcpy(p, "");

switch (power) {
case MonsterAbilityType::SHRIEK:
case MonsterAbilityType::XXX1:
case MonsterAbilityType::XXX2:
case MonsterAbilityType::XXX3:
case MonsterAbilityType::XXX4:
case MonsterAbilityType::SCARE:
case MonsterAbilityType::BLIND:
case MonsterAbilityType::CONF:
case MonsterAbilityType::SLOW:
case MonsterAbilityType::HOLD:
case MonsterAbilityType::HAND_DOOM:
case MonsterAbilityType::WORLD:
case MonsterAbilityType::SPECIAL:
case MonsterAbilityType::TELE_TO:
case MonsterAbilityType::TELE_AWAY:
case MonsterAbilityType::TELE_LEVEL:
case MonsterAbilityType::DARKNESS:
case MonsterAbilityType::TRAPS:
case MonsterAbilityType::FORGET:
case MonsterAbilityType::S_KIN:
case MonsterAbilityType::S_CYBER:
case MonsterAbilityType::S_MONSTER:
case MonsterAbilityType::S_MONSTERS:
case MonsterAbilityType::S_ANT:
case MonsterAbilityType::S_SPIDER:
case MonsterAbilityType::S_HOUND:
case MonsterAbilityType::S_HYDRA:
case MonsterAbilityType::S_ANGEL:
case MonsterAbilityType::S_DEMON:
case MonsterAbilityType::S_UNDEAD:
case MonsterAbilityType::S_DRAGON:
case MonsterAbilityType::S_HI_UNDEAD:
case MonsterAbilityType::S_HI_DRAGON:
case MonsterAbilityType::S_AMBERITES:
case MonsterAbilityType::S_UNIQUE:
break;
case MonsterAbilityType::BA_MANA:
case MonsterAbilityType::BA_DARK:
case MonsterAbilityType::BA_LITE:
set_bluemage_damage(player_ptr, power, plev, KWD_DAM, p);
break;
case MonsterAbilityType::DISPEL:
break;
return set_bluemage_damage(player_ptr, power, plev, KWD_DAM);
case MonsterAbilityType::ROCKET:
case MonsterAbilityType::SHOOT:
case MonsterAbilityType::BR_ACID:
Expand Down Expand Up @@ -133,11 +93,9 @@ void learnt_info(PlayerType *player_ptr, char *p, MonsterAbilityType power)
case MonsterAbilityType::BA_WATE:
case MonsterAbilityType::BA_VOID:
case MonsterAbilityType::BA_ABYSS:
set_bluemage_damage(player_ptr, power, plev, KWD_DAM, p);
break;
return set_bluemage_damage(player_ptr, power, plev, KWD_DAM);
case MonsterAbilityType::DRAIN_MANA:
set_bluemage_damage(player_ptr, power, plev, KWD_HEAL, p);
break;
return set_bluemage_damage(player_ptr, power, plev, KWD_HEAL);
case MonsterAbilityType::MIND_BLAST:
case MonsterAbilityType::BRAIN_SMASH:
case MonsterAbilityType::CAUSE_1:
Expand All @@ -156,31 +114,22 @@ void learnt_info(PlayerType *player_ptr, char *p, MonsterAbilityType power)
case MonsterAbilityType::BO_VOID:
case MonsterAbilityType::BO_ICEE:
case MonsterAbilityType::MISSILE:
set_bluemage_damage(player_ptr, power, plev, KWD_DAM, p);
break;
return set_bluemage_damage(player_ptr, power, plev, KWD_DAM);
case MonsterAbilityType::HASTE:
sprintf(p, " %sd%d+%d", KWD_DURATION, 20 + plev, plev);
break;
return format(" %sd%d+%d", KWD_DURATION, 20 + plev, plev);
case MonsterAbilityType::HEAL:
set_bluemage_damage(player_ptr, power, plev, KWD_HEAL, p);
break;
return set_bluemage_damage(player_ptr, power, plev, KWD_HEAL);
case MonsterAbilityType::INVULNER:
sprintf(p, " %sd7+7", KWD_DURATION);
break;
return format(" %sd7+7", KWD_DURATION);
case MonsterAbilityType::BLINK:
sprintf(p, " %s10", KWD_SPHERE);
break;
return format(" %s10", KWD_SPHERE);
case MonsterAbilityType::TPORT:
sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
break;
return format(" %s%d", KWD_SPHERE, plev * 5);
case MonsterAbilityType::PSY_SPEAR:
set_bluemage_damage(player_ptr, power, plev, KWD_DAM, p);
break;
break;
return set_bluemage_damage(player_ptr, power, plev, KWD_DAM);
case MonsterAbilityType::RAISE_DEAD:
sprintf(p, " %s5", KWD_SPHERE);
break;
return format(" %s5", KWD_SPHERE);
default:
break;
return std::string();
}
}
3 changes: 2 additions & 1 deletion src/blue-magic/learnt-info.h
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,10 @@
*/

#include "system/angband.h"
#include <string>

enum class MonsterAbilityType;

class PlayerType;
PLAYER_LEVEL get_pseudo_monstetr_level(PlayerType *player_ptr);
void learnt_info(PlayerType *player_ptr, char *p, MonsterAbilityType power);
std::string learnt_info(PlayerType *player_ptr, MonsterAbilityType power);
4 changes: 1 addition & 3 deletions src/blue-magic/learnt-power-getter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -329,11 +329,9 @@ static void describe_blue_magic_name(PlayerType *player_ptr, int menu_line, cons
const auto &mp = monster_powers.at(spell);
auto need_mana = mod_need_mana(player_ptr, mp.smana, 0, REALM_NONE);
auto chance = calculate_blue_magic_failure_probability(player_ptr, mp, need_mana);
char comment[80];
learnt_info(player_ptr, comment, spell);
char psi_desc[80];
close_blue_magic_name(psi_desc, sizeof(psi_desc), i, menu_line);
angband_strcat(psi_desc, format(" %-26s %3d %3d%%%s", mp.name, need_mana, chance, comment), sizeof(psi_desc));
angband_strcat(psi_desc, format(" %-26s %3d %3d%%%s", mp.name, need_mana, chance, learnt_info(player_ptr, spell).data()), sizeof(psi_desc));
prt(psi_desc, y_base + i + 1, x_base);
}

Expand Down
32 changes: 14 additions & 18 deletions src/lore/lore-calculator.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@
#include "system/monster-race-info.h"
#include "system/player-type-definition.h"
#include "util/string-processor.h"
#include <sstream>

/*!
* @brief ダイス目を文字列に変換する
Expand All @@ -16,36 +17,34 @@
* @param dice_side ダイス面
* @param dice_mult ダイス倍率
* @param dice_div ダイス除数
* @param msg 文字列を格納するポインタ
* @return std::string サイコロ式の印刷可能なバージョン
*/
void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char *msg)
std::string dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div)
{
char base[80] = "", dice[80] = "", mult[80] = "";

if (dice_num == 0) {
sprintf(msg, "%d", base_damage);
return;
return std::to_string(base_damage);
}

std::stringstream ss;
if (base_damage != 0) {
strnfmt(base, sizeof(base), "%d+", base_damage);
ss << base_damage << '+';
}

if (dice_num == 1) {
strnfmt(dice, sizeof(dice), "d%d", dice_side);
} else {
strnfmt(dice, sizeof(dice), "%dd%d", dice_num, dice_side);
if (dice_num != 1) {
ss << dice_num;
}
ss << 'd' << dice_side;

if (dice_mult != 1 || dice_div != 1) {
ss << '*';
if (dice_div == 1) {
strnfmt(mult, sizeof(mult), "*%d", dice_mult);
ss << dice_mult;
} else {
strnfmt(mult, sizeof(mult), "*(%d/%d)", dice_mult, dice_div);
ss << '(' << dice_mult << '/' << dice_div << ')';
}
}

sprintf(msg, "%s%s%s", base, dice, mult);
return ss.str();
}

/*!
Expand Down Expand Up @@ -139,10 +138,7 @@ void set_damage(PlayerType *player_ptr, lore_type *lore_ptr, MonsterAbilityType
int dice_side = monspell_race_damage(player_ptr, ms_type, r_idx, DICE_SIDE);
int dice_mult = monspell_race_damage(player_ptr, ms_type, r_idx, DICE_MULT);
int dice_div = monspell_race_damage(player_ptr, ms_type, r_idx, DICE_DIV);
char dmg_str[80] = "(";
dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div, dmg_str + 1);
angband_strcat(dmg_str, ")", sizeof(dmg_str));
strnfmt(tmp, tmpsz, msg, dmg_str);
strnfmt(tmp, tmpsz, msg, std::string("(").append(dice_to_string(base_damage, dice_num, dice_side, dice_mult, dice_div)).append(")").data());
}

void set_drop_flags(lore_type *lore_ptr)
Expand Down
3 changes: 2 additions & 1 deletion src/lore/lore-calculator.h
Original file line number Diff line number Diff line change
@@ -1,13 +1,14 @@
#pragma once

#include "system/angband.h"
#include <string>

enum class MonsterAbilityType;
enum class MonsterRaceId : int16_t;

struct lore_type;
class PlayerType;
void dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div, char *msg);
std::string dice_to_string(int base_damage, int dice_num, int dice_side, int dice_mult, int dice_div);
bool know_armour(MonsterRaceId r_idx, const bool know_everything);
bool know_damage(MonsterRaceId r_idx, int i);
void set_damage(PlayerType *player_ptr, lore_type *lore_ptr, MonsterAbilityType ms_type, concptr msg);
Expand Down
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