Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bump KNI.Extended, nkast.Xna.Framework, nkast.Xna.Framework.Audio, nkast.Xna.Framework.Content, nkast.Xna.Framework.Game, nkast.Xna.Framework.Graphics and nkast.Xna.Framework.Input #19

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

dependabot[bot]
Copy link
Contributor

@dependabot dependabot bot commented on behalf of github Jan 13, 2025

Bumps KNI.Extended, nkast.Xna.Framework, nkast.Xna.Framework.Audio, nkast.Xna.Framework.Content, nkast.Xna.Framework.Game, nkast.Xna.Framework.Graphics and nkast.Xna.Framework.Input. These dependencies needed to be updated together.
Updates KNI.Extended from 4.0.3 to 4.0.4

Release notes

Sourced from KNI.Extended's releases.

v4.0.4

This is a hot fix release to resolve an issue with the Sprite constructor

Fixed

  • Resolved issue where the Sprite.Origin property was incorrectly being set to the center origin of the sprite in the constructor. @​AristurtleDev #938

References

Changelog

Sourced from KNI.Extended's changelog.

[4.0.4]

Fixed

  • Resolved issue where the Sprite.Origin property was incorrectly being set to the center origin of the sprite in the constructor. @​AristurtleDev #938
Commits

Updates nkast.Xna.Framework from 3.14.9001 to 3.12.9001

Changelog

Sourced from nkast.Xna.Framework's changelog.

3.14.9001 Release - September 23, 2024

Fixed

  • fixed TouchPanel scalling #1852
  • [BlazorGL] fixed Gamepad disconnect #1771
  • [BlazorGL] map GamePad Indices #1773
  • [BlazorGL] fixed Buffers SetData(...) with startIndex #1834
  • [BlazorGL] fixed TouchPanel initialization #1837
  • [OpenGL] fix DrawIndexedPrimitives (#1869
  • [WindowsDX/UAP] fixed GamePadState.IsConnected #1769
  • [Content.Pipeline] fixed OpenAssetImporter #1817,#1868
  • [Content.Pipeline] fixed DX textureSlot #1851

Performance

Changed

  • IsContentLost will not throw NotImplementedException #1865
  • [Android] GraphicsAdapter.MonitorHandle return the native eglDisplay handle #1795
  • [OpenGL/WebGL] include GL shader compilation InfoLog in the exception message. #1830,#1832,#1838
  • [BlazorGL] Upgrade Wasm packages to v8.0.2 #1860
  • [UAP] update to SDK v10.19041 #1769
  • [LibOVR] OvrDevice require GraphicsProfile FL11_0 #1795
  • [LibOVR] Upgrade LibOVR packages to v2.1 #1862

Added

  • [OpenGL] ColorSRgba support #1802,#1805
  • [OpenGL] implemented GL shared texture2D #1854
  • [Android/GLES] implemented RenderTarget multisampling #1843,#1814
  • [Android/GLES] implemented Multiple Render Targets #1845
  • [BlazorGL] implemented Multiple Render Targets #1840
  • [BlazorGL] implemented SamplerStates #1765
  • [BlazorGL] implemented DXT5 compression #1766
  • [BlazorGL] implemented TextureCube #1767
  • [BlazorGL] support for SM 3.0 standard_derivatives #1833,#1844
  • [BlazorGL] implemented float texture surfaceTypes (Vector4,Vector2,Single) #1842
  • [BlazorGL] implemented Buffers GetData(...) #1861
  • [BlazorGL] implemented Gamepad Trigger buttons #1770
  • [BlazorGL] implemented GamePad.SetVibration #1853
  • [LibOVR] add OvrDevice.TrackFloorLevelOrigin #1864
  • [Oculus/OpenXR] add HandsState.GetGripTransform() #1856

Removed

3.13.9001 Release - July 24, 2024

Fixed

  • fix GamePadCapabilities #1565
  • [iOS] fix Game.Services NullReferenceException #1607
  • [SDL] fix JoystickCapabilities.IsGamepad #1626
  • [ANDROID] fix Keyboard #1688

... (truncated)

Commits

Updates nkast.Xna.Framework.Audio from 3.14.9001 to 3.12.9001

Changelog

Sourced from nkast.Xna.Framework.Audio's changelog.

3.14.9001 Release - September 23, 2024

Fixed

  • fixed TouchPanel scalling #1852
  • [BlazorGL] fixed Gamepad disconnect #1771
  • [BlazorGL] map GamePad Indices #1773
  • [BlazorGL] fixed Buffers SetData(...) with startIndex #1834
  • [BlazorGL] fixed TouchPanel initialization #1837
  • [OpenGL] fix DrawIndexedPrimitives (#1869
  • [WindowsDX/UAP] fixed GamePadState.IsConnected #1769
  • [Content.Pipeline] fixed OpenAssetImporter #1817,#1868
  • [Content.Pipeline] fixed DX textureSlot #1851

Performance

Changed

  • IsContentLost will not throw NotImplementedException #1865
  • [Android] GraphicsAdapter.MonitorHandle return the native eglDisplay handle #1795
  • [OpenGL/WebGL] include GL shader compilation InfoLog in the exception message. #1830,#1832,#1838
  • [BlazorGL] Upgrade Wasm packages to v8.0.2 #1860
  • [UAP] update to SDK v10.19041 #1769
  • [LibOVR] OvrDevice require GraphicsProfile FL11_0 #1795
  • [LibOVR] Upgrade LibOVR packages to v2.1 #1862

Added

  • [OpenGL] ColorSRgba support #1802,#1805
  • [OpenGL] implemented GL shared texture2D #1854
  • [Android/GLES] implemented RenderTarget multisampling #1843,#1814
  • [Android/GLES] implemented Multiple Render Targets #1845
  • [BlazorGL] implemented Multiple Render Targets #1840
  • [BlazorGL] implemented SamplerStates #1765
  • [BlazorGL] implemented DXT5 compression #1766
  • [BlazorGL] implemented TextureCube #1767
  • [BlazorGL] support for SM 3.0 standard_derivatives #1833,#1844
  • [BlazorGL] implemented float texture surfaceTypes (Vector4,Vector2,Single) #1842
  • [BlazorGL] implemented Buffers GetData(...) #1861
  • [BlazorGL] implemented Gamepad Trigger buttons #1770
  • [BlazorGL] implemented GamePad.SetVibration #1853
  • [LibOVR] add OvrDevice.TrackFloorLevelOrigin #1864
  • [Oculus/OpenXR] add HandsState.GetGripTransform() #1856

Removed

3.13.9001 Release - July 24, 2024

Fixed

  • fix GamePadCapabilities #1565
  • [iOS] fix Game.Services NullReferenceException #1607
  • [SDL] fix JoystickCapabilities.IsGamepad #1626
  • [ANDROID] fix Keyboard #1688

... (truncated)

Commits

Updates nkast.Xna.Framework.Content from 3.14.9001 to 3.12.9001

Changelog

Sourced from nkast.Xna.Framework.Content's changelog.

3.14.9001 Release - September 23, 2024

Fixed

  • fixed TouchPanel scalling #1852
  • [BlazorGL] fixed Gamepad disconnect #1771
  • [BlazorGL] map GamePad Indices #1773
  • [BlazorGL] fixed Buffers SetData(...) with startIndex #1834
  • [BlazorGL] fixed TouchPanel initialization #1837
  • [OpenGL] fix DrawIndexedPrimitives (#1869
  • [WindowsDX/UAP] fixed GamePadState.IsConnected #1769
  • [Content.Pipeline] fixed OpenAssetImporter #1817,#1868
  • [Content.Pipeline] fixed DX textureSlot #1851

Performance

Changed

  • IsContentLost will not throw NotImplementedException #1865
  • [Android] GraphicsAdapter.MonitorHandle return the native eglDisplay handle #1795
  • [OpenGL/WebGL] include GL shader compilation InfoLog in the exception message. #1830,#1832,#1838
  • [BlazorGL] Upgrade Wasm packages to v8.0.2 #1860
  • [UAP] update to SDK v10.19041 #1769
  • [LibOVR] OvrDevice require GraphicsProfile FL11_0 #1795
  • [LibOVR] Upgrade LibOVR packages to v2.1 #1862

Added

  • [OpenGL] ColorSRgba support #1802,#1805
  • [OpenGL] implemented GL shared texture2D #1854
  • [Android/GLES] implemented RenderTarget multisampling #1843,#1814
  • [Android/GLES] implemented Multiple Render Targets #1845
  • [BlazorGL] implemented Multiple Render Targets #1840
  • [BlazorGL] implemented SamplerStates #1765
  • [BlazorGL] implemented DXT5 compression #1766
  • [BlazorGL] implemented TextureCube #1767
  • [BlazorGL] support for SM 3.0 standard_derivatives #1833,#1844
  • [BlazorGL] implemented float texture surfaceTypes (Vector4,Vector2,Single) #1842
  • [BlazorGL] implemented Buffers GetData(...) #1861
  • [BlazorGL] implemented Gamepad Trigger buttons #1770
  • [BlazorGL] implemented GamePad.SetVibration #1853
  • [LibOVR] add OvrDevice.TrackFloorLevelOrigin #1864
  • [Oculus/OpenXR] add HandsState.GetGripTransform() #1856

Removed

3.13.9001 Release - July 24, 2024

Fixed

  • fix GamePadCapabilities #1565
  • [iOS] fix Game.Services NullReferenceException #1607
  • [SDL] fix JoystickCapabilities.IsGamepad #1626
  • [ANDROID] fix Keyboard #1688

... (truncated)

Commits

Updates nkast.Xna.Framework.Game from 3.14.9001 to 3.12.9001

Changelog

Sourced from nkast.Xna.Framework.Game's changelog.

3.14.9001 Release - September 23, 2024

Fixed

  • fixed TouchPanel scalling #1852
  • [BlazorGL] fixed Gamepad disconnect #1771
  • [BlazorGL] map GamePad Indices #1773
  • [BlazorGL] fixed Buffers SetData(...) with startIndex #1834
  • [BlazorGL] fixed TouchPanel initialization #1837
  • [OpenGL] fix DrawIndexedPrimitives (#1869
  • [WindowsDX/UAP] fixed GamePadState.IsConnected #1769
  • [Content.Pipeline] fixed OpenAssetImporter #1817,#1868
  • [Content.Pipeline] fixed DX textureSlot #1851

Performance

Changed

  • IsContentLost will not throw NotImplementedException #1865
  • [Android] GraphicsAdapter.MonitorHandle return the native eglDisplay handle #1795
  • [OpenGL/WebGL] include GL shader compilation InfoLog in the exception message. #1830,#1832,#1838
  • [BlazorGL] Upgrade Wasm packages to v8.0.2 #1860
  • [UAP] update to SDK v10.19041 #1769
  • [LibOVR] OvrDevice require GraphicsProfile FL11_0 #1795
  • [LibOVR] Upgrade LibOVR packages to v2.1 #1862

Added

  • [OpenGL] ColorSRgba support #1802,#1805
  • [OpenGL] implemented GL shared texture2D #1854
  • [Android/GLES] implemented RenderTarget multisampling #1843,#1814
  • [Android/GLES] implemented Multiple Render Targets #1845
  • [BlazorGL] implemented Multiple Render Targets #1840
  • [BlazorGL] implemented SamplerStates #1765
  • [BlazorGL] implemented DXT5 compression #1766
  • [BlazorGL] implemented TextureCube #1767
  • [BlazorGL] support for SM 3.0 standard_derivatives #1833,#1844
  • [BlazorGL] implemented float texture surfaceTypes (Vector4,Vector2,Single) #1842
  • [BlazorGL] implemented Buffers GetData(...) #1861
  • [BlazorGL] implemented Gamepad Trigger buttons #1770
  • [BlazorGL] implemented GamePad.SetVibration #1853
  • [LibOVR] add OvrDevice.TrackFloorLevelOrigin #1864
  • [Oculus/OpenXR] add HandsState.GetGripTransform() #1856

Removed

3.13.9001 Release - July 24, 2024

Fixed

  • fix GamePadCapabilities #1565
  • [iOS] fix Game.Services NullReferenceException #1607
  • [SDL] fix JoystickCapabilities.IsGamepad #1626
  • [ANDROID] fix Keyboard #1688

... (truncated)

Commits

Updates nkast.Xna.Framework.Graphics from 3.14.9001 to 3.12.9001

Changelog

Sourced from nkast.Xna.Framework.Graphics's changelog.

3.14.9001 Release - September 23, 2024

Fixed

  • fixed TouchPanel scalling #1852
  • [BlazorGL] fixed Gamepad disconnect #1771
  • [BlazorGL] map GamePad Indices #1773
  • [BlazorGL] fixed Buffers SetData(...) with startIndex #1834
  • [BlazorGL] fixed TouchPanel initialization #1837
  • [OpenGL] fix DrawIndexedPrimitives (#1869
  • [WindowsDX/UAP] fixed GamePadState.IsConnected #1769
  • [Content.Pipeline] fixed OpenAssetImporter #1817,#1868
  • [Content.Pipeline] fixed DX textureSlot #1851

Performance

Changed

  • IsContentLost will not throw NotImplementedException #1865
  • [Android] GraphicsAdapter.MonitorHandle return the native eglDisplay handle #1795
  • [OpenGL/WebGL] include GL shader compilation InfoLog in the exception message. #1830,#1832,#1838
  • [BlazorGL] Upgrade Wasm packages to v8.0.2 #1860
  • [UAP] update to SDK v10.19041 #1769
  • [LibOVR] OvrDevice require GraphicsProfile FL11_0 #1795
  • [LibOVR] Upgrade LibOVR packages to v2.1 #1862

Added

  • [OpenGL] ColorSRgba support #1802,#1805
  • [OpenGL] implemented GL shared texture2D #1854
  • [Android/GLES] implemented RenderTarget multisampling #1843,#1814
  • [Android/GLES] implemented Multiple Render Targets #1845
  • [BlazorGL] implemented Multiple Render Targets #1840
  • [BlazorGL] implemented SamplerStates #1765
  • [BlazorGL] implemented DXT5 compression #1766
  • [BlazorGL] implemented TextureCube #1767
  • [BlazorGL] support for SM 3.0 standard_derivatives #1833,#1844
  • [BlazorGL] implemented float texture surfaceTypes (Vector4,Vector2,Single) #1842
  • [BlazorGL] implemented Buffers GetData(...) #1861
  • [BlazorGL] implemented Gamepad Trigger buttons #1770
  • [BlazorGL] implemented GamePad.SetVibration #1853
  • [LibOVR] add OvrDevice.TrackFloorLevelOrigin #1864
  • [Oculus/OpenXR] add HandsState.GetGripTransform() #1856

Removed

3.13.9001 Release - July 24, 2024

Fixed

  • fix GamePadCapabilities #1565
  • [iOS] fix Game.Services NullReferenceException #1607
  • [SDL] fix JoystickCapabilities.IsGamepad #1626
  • [ANDROID] fix Keyboard #1688

... (truncated)

Commits

Updates nkast.Xna.Framework.Input from 3.14.9001 to 3.12.9001

Changelog

Sourced from nkast.Xna.Framework.Input's changelog.

3.14.9001 Release - September 23, 2024

Fixed

  • fixed TouchPanel scalling #1852
  • [BlazorGL] fixed Gamepad disconnect #1771
  • [BlazorGL] map GamePad Indices #1773
  • [BlazorGL] fixed Buffers SetData(...) with startIndex #1834
  • [BlazorGL] fixed TouchPanel initialization #1837
  • [OpenGL] fix DrawIndexedPrimitives (#1869
  • [WindowsDX/UAP] fixed GamePadState.IsConnected #1769
  • [Content.Pipeline] fixed OpenAssetImporter #1817,#1868
  • [Content.Pipeline] fixed DX textureSlot #1851

Performance

Changed

  • IsContentLost will not throw NotImplementedException #1865
  • [Android] GraphicsAdapter.MonitorHandle return the native eglDisplay handle #1795
  • [OpenGL/WebGL] include GL shader compilation InfoLog in the exception message. #1830,#1832,#1838
  • [BlazorGL] Upgrade Wasm packages to v8.0.2 #1860
  • [UAP] update to SDK v10.19041 #1769
  • [LibOVR] OvrDevice require GraphicsProfile FL11_0 #1795
  • [LibOVR] Upgrade LibOVR packages to v2.1 #1862

Added

  • [OpenGL] ColorSRgba support #1802,#1805
  • [OpenGL] implemented GL shared texture2D #1854
  • [Android/GLES] implemented RenderTarget multisampling #1843,#1814
  • [Android/GLES] implemented Multiple Render Targets #1845
  • [BlazorGL] implemented Multiple Render Targets #1840
  • [BlazorGL] implemented SamplerStates #1765
  • [BlazorGL] implemented DXT5 compression #1766
  • [BlazorGL] implemented TextureCube #1767
  • [BlazorGL] support for SM 3.0 standard_derivatives #1833,#1844
  • [BlazorGL] implemented float texture surfaceTypes (Vector4,Vector2,Single) #1842
  • [BlazorGL] implemented Buffers GetData(...) #1861
  • [BlazorGL] implemented Gamepad Trigger buttons #1770
  • [BlazorGL] implemented GamePad.SetVibration #1853
  • [LibOVR] add OvrDevice.TrackFloorLevelOrigin #1864
  • [Oculus/OpenXR] add HandsState.GetGripTransform() #1856

Removed

3.13.9001 Release - July 24, 2024

Fixed

  • fix GamePadCapabilities #1565
  • [iOS] fix Game.Services NullReferenceException #1607
  • [SDL] fix JoystickCapabilities.IsGamepad #1626
  • [ANDROID] fix Keyboard #1688

... (truncated)

Commits

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

…ast.Xna.Framework.Content, nkast.Xna.Framework.Game, nkast.Xna.Framework.Graphics and nkast.Xna.Framework.Input

Bumps [KNI.Extended](https://github.com/craftworkgames/MonoGame.Extended), [nkast.Xna.Framework](https://github.com/kniengine/kni), [nkast.Xna.Framework.Audio](https://github.com/kniengine/kni), [nkast.Xna.Framework.Content](https://github.com/kniengine/kni), [nkast.Xna.Framework.Game](https://github.com/kniengine/kni), [nkast.Xna.Framework.Graphics](https://github.com/kniengine/kni) and [nkast.Xna.Framework.Input](https://github.com/kniengine/kni). These dependencies needed to be updated together.

Updates `KNI.Extended` from 4.0.3 to 4.0.4
- [Release notes](https://github.com/craftworkgames/MonoGame.Extended/releases)
- [Changelog](https://github.com/craftworkgames/MonoGame.Extended/blob/develop/CHANGELOG.md)
- [Commits](craftworkgames/MonoGame.Extended@v4.0.3...v4.0.4)

Updates `nkast.Xna.Framework` from 3.14.9001 to 3.12.9001
- [Release notes](https://github.com/kniengine/kni/releases)
- [Changelog](https://github.com/kniEngine/kni/blob/main/CHANGELOG.md)
- [Commits](kniEngine/kni@v3.14.9001...v3.12.9001)

Updates `nkast.Xna.Framework.Audio` from 3.14.9001 to 3.12.9001
- [Release notes](https://github.com/kniengine/kni/releases)
- [Changelog](https://github.com/kniEngine/kni/blob/main/CHANGELOG.md)
- [Commits](kniEngine/kni@v3.14.9001...v3.12.9001)

Updates `nkast.Xna.Framework.Content` from 3.14.9001 to 3.12.9001
- [Release notes](https://github.com/kniengine/kni/releases)
- [Changelog](https://github.com/kniEngine/kni/blob/main/CHANGELOG.md)
- [Commits](kniEngine/kni@v3.14.9001...v3.12.9001)

Updates `nkast.Xna.Framework.Game` from 3.14.9001 to 3.12.9001
- [Release notes](https://github.com/kniengine/kni/releases)
- [Changelog](https://github.com/kniEngine/kni/blob/main/CHANGELOG.md)
- [Commits](kniEngine/kni@v3.14.9001...v3.12.9001)

Updates `nkast.Xna.Framework.Graphics` from 3.14.9001 to 3.12.9001
- [Release notes](https://github.com/kniengine/kni/releases)
- [Changelog](https://github.com/kniEngine/kni/blob/main/CHANGELOG.md)
- [Commits](kniEngine/kni@v3.14.9001...v3.12.9001)

Updates `nkast.Xna.Framework.Input` from 3.14.9001 to 3.12.9001
- [Release notes](https://github.com/kniengine/kni/releases)
- [Changelog](https://github.com/kniEngine/kni/blob/main/CHANGELOG.md)
- [Commits](kniEngine/kni@v3.14.9001...v3.12.9001)

---
updated-dependencies:
- dependency-name: KNI.Extended
  dependency-type: direct:production
  update-type: version-update:semver-patch
- dependency-name: nkast.Xna.Framework
  dependency-type: direct:production
  update-type: version-update:semver-minor
- dependency-name: nkast.Xna.Framework.Audio
  dependency-type: direct:production
  update-type: version-update:semver-minor
- dependency-name: nkast.Xna.Framework.Content
  dependency-type: direct:production
  update-type: version-update:semver-minor
- dependency-name: nkast.Xna.Framework.Game
  dependency-type: direct:production
  update-type: version-update:semver-minor
- dependency-name: nkast.Xna.Framework.Graphics
  dependency-type: direct:production
  update-type: version-update:semver-minor
- dependency-name: nkast.Xna.Framework.Input
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added .NET Pull requests that update .net code dependencies Pull requests that update a dependency file labels Jan 13, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dependencies Pull requests that update a dependency file .NET Pull requests that update .net code
Projects
None yet
Development

Successfully merging this pull request may close these issues.

0 participants