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* recompile and update for KSP 1.8
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* update Unity editor and project to 2019.2.2f1; match KSP version
* fix icon-shader clipping; incorrect default coords specified in the shader itself
* add basic albedo color multiplication to the icon shaders, and update the default _Multiplier parameter to 2.25
* recompile icon shader bundle, include .manifest file for info on what it contains
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shadowmage45 committed Feb 9, 2020
1 parent 60217aa commit 4abeefb
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Showing 24 changed files with 133 additions and 85 deletions.
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -57,3 +57,4 @@ TexturesUnlimited/Library
TexturesUnlimited/Shaders
TexturesUnlimited/Assets/Shaders*
TexturesUnlimited/Assets/Build
TexturesUnlimited/.vs
8 changes: 8 additions & 0 deletions CustomShaders/Effects.meta

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10 changes: 5 additions & 5 deletions CustomShaders/Surface/TU-Icon-Legacy.shader
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Expand Up @@ -48,11 +48,11 @@ Shader "TU/Icon/Legacy"
_TemperatureColor("Temperature Color", Color) = (0,0,0,0)
_BurnColor ("Burn Color", Color) = (1,1,1,1)

_MinX ("MinX", Range(0.000000,1.000000)) = 0.500000
_MaxX ("MaxX", Range(0.000000,1.000000)) = 0.800000
_MinY ("MinY", Range(0.000000,1.000000)) = 0.500000
_MaxY ("MaxY", Range(0.000000,1.000000)) = 0.800000
_Multiplier("Multiplier", Float) = 2
_MinX ("MinX", Range(0.000000,1.000000)) = 0.000000
_MaxX ("MaxX", Range(0.000000,1.000000)) = 1.000000
_MinY ("MinY", Range(0.000000,1.000000)) = 0.000000
_MaxY ("MaxY", Range(0.000000,1.000000)) = 1.000000
_Multiplier("Multiplier", Float) = 2.25
}

SubShader
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10 changes: 5 additions & 5 deletions CustomShaders/Surface/TU-Icon-Metallic.shader
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Expand Up @@ -49,11 +49,11 @@ Shader "TU/Icon/Metallic"
_TemperatureColor("Temperature Color", Color) = (0,0,0,0)
_BurnColor ("Burn Color", Color) = (1,1,1,1)

_MinX ("MinX", Range(0.000000,1.000000)) = 0.500000
_MaxX ("MaxX", Range(0.000000,1.000000)) = 0.800000
_MinY ("MinY", Range(0.000000,1.000000)) = 0.500000
_MaxY ("MaxY", Range(0.000000,1.000000)) = 0.800000
_Multiplier("Multiplier", Float) = 2
_MinX ("MinX", Range(0.000000,1.000000)) = 0.000000
_MaxX ("MaxX", Range(0.000000,1.000000)) = 1.000000
_MinY ("MinY", Range(0.000000,1.000000)) = 0.000000
_MaxY ("MaxY", Range(0.000000,1.000000)) = 1.000000
_Multiplier("Multiplier", Float) = 2.25
}

SubShader
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10 changes: 5 additions & 5 deletions CustomShaders/Surface/TU-Icon-Specular.shader
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Expand Up @@ -46,11 +46,11 @@ Shader "TU/Icon/Specular"
_TemperatureColor("Temperature Color", Color) = (0,0,0,0)
_BurnColor ("Burn Color", Color) = (1,1,1,1)

_MinX ("MinX", Range(0.000000,1.000000)) = 0.500000
_MaxX ("MaxX", Range(0.000000,1.000000)) = 0.800000
_MinY ("MinY", Range(0.000000,1.000000)) = 0.500000
_MaxY ("MaxY", Range(0.000000,1.000000)) = 0.800000
_Multiplier("Multiplier", Float) = 2
_MinX ("MinX", Range(0.000000,1.000000)) = 0.000000
_MaxX ("MaxX", Range(0.000000,1.000000)) = 1.000000
_MinY ("MinY", Range(0.000000,1.000000)) = 0.000000
_MaxY ("MaxY", Range(0.000000,1.000000)) = 1.000000
_Multiplier("Multiplier", Float) = 2.25
}

SubShader
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10 changes: 5 additions & 5 deletions CustomShaders/Surface/TU-Icon-StockSpecular.shader
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Expand Up @@ -20,11 +20,11 @@ Shader "TU/Icon/StockSpecular"
_TemperatureColor("Temperature Color", Color) = (0,0,0,0)
_BurnColor ("Burn Color", Color) = (1,1,1,1)

_MinX ("MinX", Range(0.000000,1.000000)) = 0.500000
_MaxX ("MaxX", Range(0.000000,1.000000)) = 0.800000
_MinY ("MinY", Range(0.000000,1.000000)) = 0.500000
_MaxY ("MaxY", Range(0.000000,1.000000)) = 0.800000
_Multiplier("Multiplier", Float) = 2
_MinX ("MinX", Range(0.000000,1.000000)) = 0.000000
_MaxX ("MaxX", Range(0.000000,1.000000)) = 1.000000
_MinY ("MinY", Range(0.000000,1.000000)) = 0.000000
_MaxY ("MaxY", Range(0.000000,1.000000)) = 1.000000
_Multiplier("Multiplier", Float) = 2.25
}

SubShader
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11 changes: 10 additions & 1 deletion CustomShaders/Surface/TU-Include-Lighting.cginc
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Expand Up @@ -26,6 +26,9 @@
#if TU_SUBSURF
c.rgb += subsurf(_SubSurfScale, _SubSurfPower, _SubSurfDistort, _SubSurfAtten, s.Backlight.a, s.Albedo, s.Backlight.rgb, s.Normal, viewDir, gi.light.color, gi.light.dir);
#endif
#if TU_ICON
//c.rgb *= _Multiplier.rrr;
#endif

return c;
}
Expand Down Expand Up @@ -75,6 +78,9 @@
#if TU_SUBSURF
c.rgb += subsurf(_SubSurfScale, _SubSurfPower, _SubSurfDistort, _SubSurfAtten, s.Backlight.a, s.Albedo, s.Backlight.rgb, s.Normal, viewDir, gi.light.color, gi.light.dir);
#endif
#if TU_ICON
//c.rgb *= _Multiplier.rrr;
#endif

return c;
}
Expand Down Expand Up @@ -130,7 +136,10 @@

#if TU_SUBSURF
c.rgb += subsurf(_SubSurfScale, _SubSurfPower, _SubSurfDistort, _SubSurfAtten, s.Backlight.a, s.Albedo, s.Backlight.rgb, s.Normal, viewDir, _LightColor0.rgb, lightDir);
#endif
#endif
#if TU_ICON
//c.rgb *= _Multiplier.rrr;
#endif

return c;
}
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6 changes: 6 additions & 0 deletions CustomShaders/Surface/TU-Include-Surfaces.cginc
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Expand Up @@ -100,6 +100,9 @@

//apply the standard shader param multipliers to the sampled/computed values.
o.Albedo *= _Color.rgb;
#if TU_ICON
o.Albedo *= _Multiplier.rrr;
#endif
fixed4 fog = UnderwaterFog(IN.worldPos, o.Albedo);
o.Albedo = fog.rgb;
o.Emission *= fog.a;
Expand Down Expand Up @@ -207,6 +210,9 @@

//apply the standard shader param multipliers to the sampled/computed values.
o.Albedo *= _Color.rgb;
#if TU_ICON
o.Albedo *= _Multiplier.rrr;
#endif
fixed4 fog = UnderwaterFog(IN.worldPos, o.Albedo);
o.Albedo = fog.rgb;
o.Emission *= fog.a;
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7 changes: 0 additions & 7 deletions GameData/000_TexturesUnlimited/EVECompat.cfg

This file was deleted.

Binary file modified GameData/000_TexturesUnlimited/Plugins/TexturesUnlimited.dll
Binary file not shown.
4 changes: 3 additions & 1 deletion GameData/000_TexturesUnlimited/Shaders/TUShaders.cfg
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Expand Up @@ -29,12 +29,14 @@ KSP_SHADER_DATA
name = TU/Metallic
shader = TU/Metallic
iconShader = TU/Icon/Metallic
//iconShader = KSP/ScreenSpaceMaskSpecular
}
KSP_SHADER_DATA
{
name = TU/Specular
shader = TU/Specular
iconShader = TU/Icon/Specular
//iconShader = TU/Icon/Specular
iconShader = KSP/ScreenSpaceMaskSpecular
}
KSP_SHADER_DATA
{
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Binary file modified GameData/000_TexturesUnlimited/Shaders/tushaders-icons.ssf
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@@ -0,0 +1,25 @@
ManifestFileVersion: 0
CRC: 1099231473
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: 03e0188f67ae05c1ce25fd8cd9ba972e
TypeTreeHash:
serializedVersion: 2
Hash: 6872b87c561f08cfccb851e91fe48bfa
HashAppended: 0
ClassTypes:
- Class: 48
Script: {instanceID: 0}
- Class: 109
Script: {instanceID: 0}
Assets:
- Assets/Shaders/Surface/TU-Icon-Metallic.shader
- Assets/Shaders/Surface/TU-Include-Surfaces.cginc
- Assets/Shaders/Surface/TU-Include-Functions.cginc
- Assets/Shaders/Surface/TU-Include-Lighting.cginc
- Assets/Shaders/Surface/TU-Include-Structs.cginc
- Assets/Shaders/Surface/TU-Icon-StockSpecular.shader
- Assets/Shaders/Surface/TU-Icon-Legacy.shader
- Assets/Shaders/Surface/TU-Icon-Specular.shader
Dependencies: []
16 changes: 8 additions & 8 deletions GameData/000_TexturesUnlimited/TexturesUnlimited.version
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@@ -1,31 +1,31 @@
{
"NAME":"TexturesUnlimited",
"URL":"http://ksp-avc.cybutek.net/version.php?id=532",
"DOWNLOAD":"https://github.com/shadowmage45/TexturesUnlimited/releases/tag/1.5.8.23",
"CHANGE_LOG_URL":"https://github.com/shadowmage45/TexturesUnlimited/releases/tag/1.5.8.23",
"DOWNLOAD":"https://github.com/shadowmage45/TexturesUnlimited/releases/tag/1.5.9.24",
"CHANGE_LOG_URL":"https://github.com/shadowmage45/TexturesUnlimited/releases/tag/1.5.9.24",
"VERSION":
{
"MAJOR":1,
"MINOR":5,
"PATCH":8,
"BUILD":23
"PATCH":9,
"BUILD":24
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":7,
"PATCH":2
"MINOR":8,
"PATCH":1
},
"KSP_VERSION_MIN":
{
"MAJOR":1,
"MINOR":7,
"MINOR":8,
"PATCH":0
},
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{
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"MINOR":7,
"MINOR":8,
"PATCH":9
}
}
40 changes: 20 additions & 20 deletions TexturesUnlimited/Assembly-CSharp-Editor.csproj
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Expand Up @@ -57,46 +57,46 @@
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31 changes: 15 additions & 16 deletions TexturesUnlimited/Assembly-CSharp.csproj
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Expand Up @@ -66,7 +66,6 @@
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Expand Down Expand Up @@ -119,40 +118,40 @@
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