Update Slang-RHI and enable any debug layers up-front #6226
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As [1] shows, creating a D3D12 device and then enabling debug layers causes future device creation to fail.
That means enabling debug layers is a process-wide decision that should be done at startup, and not just before creating an individual device. Previously, Slang-RHI enabled debug layers as part of device creation. The new Slang-RHI revision doesn't do that anymore, but instead allows the user to enable debug layers earlier, with a separate API.
This change calls the mentioned API before creating any device.
This closes #6172.