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Properly plumbing layout for global varyings. (#6198)
* Properly plumbing layout for global varyings. * Fix test.
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//TEST:SIMPLE(filecheck=CHECK): -target spirv -entry main -stage fragment | ||
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// Test that we can mix explicit and implicit locations for global varyings. | ||
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#version 450 | ||
layout(location=1) in vec4 color_0; | ||
in vec2 texcoord_0; | ||
in vec2 texCoord_1; | ||
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out vec4 out1; | ||
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// CHECK-DAG: OpDecorate %color_0 Location 1 | ||
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// CHECK-DAG: OpDecorate %texcoord_0 Location 0 | ||
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// CHECK-DAG: OpDecorate %texCoord_1 Location 2 | ||
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// CHECK-DAG: OpDecorate %entryPointParam_main_out1 Location 0 | ||
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void main() | ||
{ | ||
out1 = vec4(color_0.rg, texcoord_0 + texCoord_1); | ||
} |