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ROG Ally key bindings improvement #3549
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@szabomisu hello,
AC and CC buttons are not part of build in "controller", so unfortunately they can't be mapped to those actions. Please check another duplicate issue where I have explained reasons in detail
This should be possible, I have added 2 new actions for Controller section - Try this build Thanks |
P.S. This actually has a reason. Default bindings for some keys are different for Mouse / Gamepad modes (like Right Trigger is Mouse Click in Mouse, and an actual Trigger in Gamepad). And "custom" bindings are universal for both modes at the moment. So not to confuse people I decided not to show anything under This may change when I will finally find time and implement different binding profiles for Gamepad and Mouse modes :) |
Wow, you are fast!
Thank you, Task View works perfectly, however Toggle Touchscreen still only
work for the buttons in the Extras menu. It shows up in Controller menu, I
can assign it, but no effect.
Also thanks for the explanation for the other things!
Misu
…On Sat, Jan 4, 2025 at 10:54 PM Serge ***@***.***> wrote:
Also it's a bit weird that the standard bindings doesn't show up in the
controller menu. For example X button secondary is screenshot, but I only
found it out from Github, it shows unnasigned in the bindings.
P.S. This actually has a reason.
Default bindings for some keys are different for Mouse / Gamepad modes
(like Right Trigger is Mouse Click in Mouse, and an actual Trigger in
Gamepad). And "custom" bindings are universal for both modes at the moment.
So not to confuse people I decided not to show anything under Controller
section unless button is assigned by the end user.
This may change when I will finally find time and implement different
binding profiles for Gamepad and Mouse modes
<#2549> :)
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Now I tried Toggle Touchscreen binding with another button and there it toggles both the touchscreen AND the power modes the same time. But it still does’t do anything if I try to bind it to my left stick, (the stick is fine, tested it in game too). So something is not right with the binding.
One other thing I discovered in the meantime is that if I set the power modes back to factory settings it doesn't show the correct power limits, the sliders stay however I set them.
|
@szabomisu hello, Try this build for Touchscreen toggle As for power limit sliders are not supposed to move somewhere on reset. Unless |
Hi!
Thanks, now the touchscreen toggle works with this build, but it seems like
I can't bind anything to my left stick. Is this something the app limits?
In game the left stick click works fine, so I don't think it's a hardware
problem.
About the power limit sliders:
I think it's strange that it doesn't show the factory settings since the
fan curves do, that way you can see what you change. This way you don't
know how many watts you had where. I guess the default SPLs are 10-15-30W
but I have no clue of the sPPT and fPPT. Of course I can find it out on
Reddit or something but it would be nice if the app showed the defaults
when you have it on factory settings.
…On Sun, Jan 5, 2025 at 11:31 AM Serge ***@***.***> wrote:
@szabomisu <https://github.com/szabomisu> hello,
Try this build for Touchscreen toggle
GHelper.zip
<https://github.com/user-attachments/files/18309860/GHelper.zip>
As for power limit sliders are not supposed to move somewhere on reset.
Unless Apply is checked - they have no effect.
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Can you bind something to the left stick using Armoury Crate ? Cause whole binding happens on firmware level. And furthermore - binding commands do buttons in pair. And Right + Left stick clicks is a single command. It is impossible to "read" default power limits (Asus firmware does not report them). This is general behavior for all Asus devices, laptops and ally. That's why whole |
I don't have AC, deleted it with all the bloatware the minute I found your
app, and never want to see it again. :)
It's fine, I mapped the touchscreen to the B button secondary.
Thanks!
…On Sun, Jan 5, 2025 at 12:14 PM Serge ***@***.***> wrote:
@szabomisu <https://github.com/szabomisu>
Can you bind something to the left stick using Armoury Crate ? Cause whole
binding happens on firmware level. And furthermore - binding commands do
buttons in pair. And Right + Left stick clicks is a single command.
It is impossible to "read" default power limits (Asus firmware does not
report them). This is general behavior for all Asus devices, laptops and
ally.
That's why whole Apply checkbox exists in first place. Unless it's
checked - no custom limits are added, and system uses defaults (whatever
they are for your specific device)
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@szabomisu i have tested it on my Ally, and it's indeed seems like M+Left Stick can't be remapped. It looks like a firmware limitation, as M+Right Stick works just fine :) Luckily you have lots of other buttons to use tho. Thanks |
Cool, now we know!
I also found a workaround to use the CC button for Steam overlay:
In Steam the default key shortcut to the overlay is Shift+Tab, but you can
set it to anything, then I just mapped the same custom keystroke to the CC
button in the Extra menu.
…On Sun, Jan 5, 2025 at 1:20 PM Serge ***@***.***> wrote:
@szabomisu <https://github.com/szabomisu> i have tested it on my Ally,
and it's indeed seems like M+Left Stick can't be remapped. It looks like a
firmware limitation, as M+Right Stick works just fine :)
Luckily you have lots of other buttons to use tho.
Thanks
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Rules
Is your feature request related to a problem? Please describe
First of all, thank you for this amazing app, truly a much better replacement for Armoury Crate!
The only thing I would love to see improved on are the key bindings on the ROG Ally. In the current version 0.200.0 I can't map any of these:
Also it's a bit weird that the standard bindings doesn't show up in the controller menu. For example X button secondary is screenshot, but I only found it out from Github, it shows unnasigned in the bindings.
One more thing: Just nitpicking but the Run on Startup checkbox count go in the Extra menu Others, we really don't need it in the main window.
Describe the solution you'd like
I don't know if the AC, CC and back paddle button bindings are on purpose separately in the Extra menu and have different binding options than the ones in the Controller menu, but I think it would be better if they would all be in one place (in the Controller menu) and have the same options, with secondary option, custom actions and all.
As it is the back paddles are also in two places, they can be mapped in the Controller menu separately as M1 and M2, it would be better to have just the ladder but with all options. And the predefined bindings could be showing up instead of the -------- unassigned dashes for the ones that have them.
Describe alternatives you've considered
Alternatively the AC and CC key bindings could stay in the Extra menu with added secondary mapping and all the binding options that the other buttons have. And vice versa the Contoller menu bindings should have the same options as the ones in the Extra menu.
I hope I got the ideas across, feel free to reach out if something is not clear!
Device and Model
Asus ROG Ally Z1 Extreme
Additional information.
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