A cool visual journey made in Unity
TODO:
Implement a nicer looking slider system
- CURRENTLY: The sliders are slighly pixellated and in general look unprofessional and don't fit the overall vibe of the application
- ISSUE: I'm considering allowing the user to use their mouse wheel to adjust the speed/amplitude- i.e. splitting the screen in half, and the mousewheel affects the relevant parameter depending on which side of the screen the mouse is on.
Create an app icon
- CURRENTLY: No app icon
- ISSUE: Need ideas, also not great at that type of thing
Create optional game music
- CURRENTLY: No game music
- ISSUE: Vaporwave music needs to fit a very specific style, and It's going to take some time to perfect it.
DONE:
Make the journey infinite.
- CURRENTLY: Lasts around 5 minutes, and then reaches the end of the area and looks bad.
- ISSUE: I can't just make the area huge off the bat, as calculating and modifying the vertex values would be too costly
Create a menu
- CURRENTLY: There is no menu. The user cannot pause, restart or exit the application
- ISSUE: I have no idea how to do one. But it would involve pressing ESC and bringing up a transluscent menu somewhere on screen