Player model changer
Exmple use
#pragma newdecls required
// return:
// Plugin_Continue - has no effect
// Plugin_Changed - uses the specified parameters for inventory model
// Plugin_Handled & Plugin_Stop - force to use common model insted inventory model
forward Action MdlCh_PlayerSpawn(int client, bool custom, char[] model, int model_maxlen, char[] vo_prefix, int prefix_maxlen);
public Extension __ext_modelch =
{
name = "modelch",
file = "modelch.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};
public Action MdlCh_PlayerSpawn(int client, bool custom, char[] model, int model_maxlen, char[] vo_prefix, int prefix_maxlen)
{
//PrintToServer("[MdlCtrl] MdlCh_PlayerSpawn(%i, %i, \"%s\", %i,\"%s\", %i)", client, custom, model, model_maxlen, vo_prefix, prefix_maxlen);
if (custom)
return Plugin_Continue;
if (GetClientTeam(client) == 3)
{
strcopy(model, model_maxlen, "models/player/custom_player/legacy/ctm_fbi_variantb.mdl");
strcopy(vo_prefix, prefix_maxlen, "fbihrt_epic");
}
else
{
strcopy(model, model_maxlen, "models/player/custom_player/legacy/tm_balkan_varianth.mdl");
strcopy(vo_prefix, prefix_maxlen, "balkan_epic");
}
return Plugin_Changed;
}