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Leveleditor

A library for adding level editing to openfl based game engines. Why? This way what you see in the editor is exactly what the engine will render. We can also run and pause the game engine while we are editing the scene to test things out.

Demo video at http://www.youtube.com/watch?v=8noeHe2Z6II&feature=youtu.be

Features

  • Haxepunk bridge
  • Open/Save json scenes
  • Add entities to scene
  • Drag and delete entities in scene
  • Move editor camera by dragging on scene

Caveats

  • Mac only as filepicker and menubar only support osx. Contribute there if you want something else.
  • Early version with lots of missing functionality

Building

Clone, build and install from github. Note the tags.

The project.xml and example/project.xml define the other dependencies which you need to get from haxelib. After you are done build everything with

make

For the selection of make targets run

make help

License

(c) Sakari Jokinen

MIT license

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