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Releases: saisons/PocketLint

PocketLint v1.0-ε

12 Mar 19:56
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PocketLint v1.0-ε Pre-release
Pre-release

"Cyberspace consists of transactions, relationships, and thought itself, arrayed like a standing wave in the web of our communications. Ours is a world that is both everywhere and nowhere, but it is not where bodies live.
"We are creating a world that all may enter without privilege or prejudice accorded by race, economic power, military force, or station of birth.
"We are creating a world where anyone, anywhere may express his or her beliefs, no matter how singular, without fear of being coerced into silence or conformity.
"Your legal concepts of property, expression, identity, movement, and context do not apply to us. They are all based on matter, and there is no matter here.
"Our identities have no bodies, so, unlike you, we cannot obtain order by physical coercion. We believe that from ethics, enlightened self-interest, and the commonweal, our governance will emerge. Our identities may be distributed across many of your jurisdictions. The only law that all our constituent cultures would generally recognize is the Golden Rule."

I decided to populate cyberspace with some non-mattered people.

PocketLint is a python script to generate a potted biography of a fictional person. Originally designed for generating random answers for social media games, this could also be used for RPG character backstory prompts, author character building or whatever you want.

Version 0.0.1-ε is the first functional version that doesn't throw too many errors (108/20k on a recent run, most likely due to bad data in the csv files), and generally describes the creative motivation. Mostly it works.

Earlier versions/commits are an on the fly reflection on a 36 hr single-coder codejam (with the support of a very helpful peanut gallery of nerds) and generally follows worst practices.

Future versions delta - beta will focus on sanitising and expanding datasets, cleaning code and making it more efficient and pythonic.

This is a beginner coder's project and will be used to support future coding paedogogy projects.