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Stickman Wars

Written in C++ and utilizing SFML.

The concept of this game is turn-based attacking, with the goal of destroying/killing the other players.

Players will be able to move around the map before selecting their weapon of choice (melee/magic/range) and attacking the other players. If the player hits another target, they will deal damage based on their weapon choice (and possibly other factors). When a player's health points hit 0, they will be taken out of the game until the round is over (one player remains).

Basic to-do list:

  • basic attack functionality
    • human
    • AI
  • multiple human player support
  • multiple AI support

Required Graphical Tasks:

  • Sprites with transparent background
  • Background items for maps (e.g., mountains, trees, snow, etc.)
  • Weapons (sword, staff, bow and arrows)
  • Animations for attacks (shooting spells, shooting arrows, swinging sword)

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