Releases
v1.2.1
Added
Quality of life enhancements regarding the AdaptiveGaze feature
Start and Stop tasks
Autonomous gaze behavior can be overwritten with a specific target object
Item pickup system now offers additional generic mesh sockets for less common item storage positions
Automatic import feature for humanoid 3D models to turn them into fully functional agents
Quick start guide introducing the first concepts and further documentation
Documentation example for importing ReadyPlayerMe avatars and converting them to agents
Changes
Streamlined the setup process of a new agent
AI navigation package is now correctly defined in the package dependencies
Temporarily removed the behavior tree implementation so that compilations for devices work
Aiming during animation tasks now considers the animation length
Bone presets for aiming are not organized into own classes instead of string comparisons
Unit tests now ensure the functionality of the sample scenes
Documentation and sample scenes were updated
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