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Inverse kinematic (IK) system which allows the agent to reach for objects or to target them
IK targets for the head and hands
IK support for animations, e.g., to point at objects
Pointing animation
Item interaction system which enables the agent to pick up objects, carry them around, and to drop them again
Adaptive gaze system: an autonomous sub-system which lets the agent look around naturally based on calculated interest factors for items in the environment
Support for layered animation combinations using body part masks
Behavior tree runner as an alternative to the task-queue scheduler
Visual editor for the behavior tree definition in the Unity editor
Changes
Project development now uses Unity 2022.3
Bumped dependency of i5 Toolkit for Unity to 1.9.1