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Using Vulkan, attempting to render white squares I noticed smearing.
I tested this with KDE/Gnome/GLFW/winit git master with the same result.
Although if you pass a small(er) window resolution to GLFW and make a large(r) swapchain the window will be transparent for the part that isn't the window resolution.
Example:
Note that it will render just fine outside of the window resolution meaning transparency is supported, just broken-ish?
The text was updated successfully, but these errors were encountered:
Using Vulkan, attempting to render white squares I noticed smearing.
I tested this with KDE/Gnome/GLFW/winit git master with the same result.
Although if you pass a small(er) window resolution to GLFW and make a large(r) swapchain the window will be transparent for the part that isn't the window resolution.
Example:
Note that it will render just fine outside of the window resolution meaning transparency is supported, just broken-ish?
The text was updated successfully, but these errors were encountered: