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This should fix: rust-windowing/winit#2189 and rust-windowing/winit#1605
As you're already constructing a
CGImage
, you can create anNSImage
backed by it usingNSCGImageRep
You can set your
view.layer
to a newCALayer
, and repeatedly setlayer.contents
to the newNSImage
instead of trying to draw to theNSView
directly.This approach works whether or not you're called from a draw callback, and does not require any changes to
winit
.