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Haiku: explicitly set CMAKE_SYSTEM_NAME when cross-compiling #78009
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This resolves issues where the cross-build of LLVM fails because it tries to link to the host's system libraries instead of the target's system libraries.
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Oct 17, 2020
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…-Simulacrum Haiku: explicitly set CMAKE_SYSTEM_NAME when cross-compiling This resolves issues where the cross-build of LLVM fails because it tries to link to the host's system libraries instead of the target's system libraries.
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Rollup of 10 pull requests Successful merges: - rust-lang#77420 (Unify const-checking structured errors for `&mut` and `&raw mut`) - rust-lang#77554 (Support signed integers and `char` in v0 mangling) - rust-lang#77976 (Mark inout asm! operands as used in liveness pass) - rust-lang#78009 (Haiku: explicitly set CMAKE_SYSTEM_NAME when cross-compiling) - rust-lang#78084 (Greatly improve display for small mobile devices screens) - rust-lang#78155 (Fix two small issues in compiler/rustc_lint/src/types.rs) - rust-lang#78156 (Fixed build failure of `rustfmt`) - rust-lang#78172 (Add test case for rust-lang#77062) - rust-lang#78188 (Add tracking issue number for pin_static_ref) - rust-lang#78200 (Add `ControlFlow::is_{break,continue}` methods) Failed merges: r? `@ghost`
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A-cross
Area: Cross compilation
O-haiku
Target: Be extant; from mouldering old leaves; spring arrives again
S-waiting-on-bors
Status: Waiting on bors to run and complete tests. Bors will change the label on completion.
T-bootstrap
Relevant to the bootstrap subteam: Rust's build system (x.py and src/bootstrap)
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This resolves issues where the cross-build of LLVM fails because it tries to
link to the host's system libraries instead of the target's system libraries.