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Horizon OS Nintendo 3DS - Fixed size of sockaddr_in #2725
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Horizon OS Nintendo 3DS - Fixed size of sockaddr_in The original API for the platform included these zeroed bytes at the end of the `sockaddr_in` struct, but the socket address calls (like `getsockname`) only write 8 bytes inside `sockaddr_storage`, making checks like the one in https://github.com/rust-lang/rust/blob/95561b336cf82a8250176eb3c61ea61c90e75d47/library/std/src/sys_common/net.rs#L109 faulty. Since `sockaddr_in` is a struct *not* used in internal functionality, it shouldn't be a problem to just get rid of them.
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☀️ Test successful - checks-actions, checks-cirrus-freebsd-11, checks-cirrus-freebsd-12, checks-cirrus-freebsd-13 |
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Includes a fix for armv6k-nintendo-3ds: rust-lang/libc#2725
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The original API for the platform included these zeroed bytes at the end of the
sockaddr_in
struct, but the socket address calls (likegetsockname
) only write 8 bytes insidesockaddr_storage
, making checks like the one in https://github.com/rust-lang/rust/blob/95561b336cf82a8250176eb3c61ea61c90e75d47/library/std/src/sys_common/net.rs#L109 faulty.Since
sockaddr_in
is a struct not used in internal functionality, it shouldn't be a problem to just get rid of them.