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Andrés Martínez
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compiler/rustc_target/src/spec/armv7_sony_vita_newlibeabihf.rs
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use crate::abi::Endian; | ||
use crate::spec::{cvs, Cc, LinkerFlavor, Lld, PanicStrategy, RelocModel, Target, TargetOptions}; | ||
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/// A base target for PlayStation Vita devices using the VITASDK toolchain (using newlib). | ||
/// | ||
/// Requires the VITASDK toolchain on the host system. | ||
pub fn target() -> Target { | ||
let pre_link_args = TargetOptions::link_args(LinkerFlavor::Gnu(Cc::Yes, Lld::No), &["-Wl,-q"]); | ||
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Target { | ||
llvm_target: "armv7a-vita-newlibeabihf".into(), | ||
pointer_width: 32, | ||
data_layout: "e-m:e-p:32:32-Fi8-i64:64-v128:64:128-a:0:32-n32-S64".into(), | ||
arch: "arm".into(), | ||
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options: TargetOptions { | ||
os: "vita".into(), | ||
endian: Endian::Little, | ||
c_int_width: "32".into(), | ||
dynamic_linking: false, | ||
env: "newlib".into(), | ||
vendor: "sony".into(), | ||
abi: "eabihf".into(), | ||
linker_flavor: LinkerFlavor::Gnu(Cc::Yes, Lld::No), | ||
no_default_libraries: false, | ||
cpu: "cortex-a9".into(), | ||
executables: true, | ||
families: cvs!["unix"], | ||
linker: Some("arm-vita-eabi-gcc".into()), | ||
relocation_model: RelocModel::Static, | ||
features: "+v7,+neon".into(), | ||
pre_link_args, | ||
exe_suffix: ".elf".into(), | ||
panic_strategy: PanicStrategy::Abort, | ||
max_atomic_width: Some(32), | ||
..Default::default() | ||
}, | ||
} | ||
} |
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src/doc/rustc/src/platform-support/armv7-sony-vita-eabihf.md
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# armv7-sony-vita-eabihf | ||
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**Tier: 3** | ||
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This tier supports the ARM Cortex A9 processor running on a PlayStation Vita console. `armv7-vita-newlibeabihf` aims to have support for `std` crate using `newlib` as a bridge. | ||
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## Designated Developers | ||
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* [@amg98](https://github.com/amg98) | ||
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## Requirements | ||
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This target is cross compiled, and requires installing [VITASDK](https://vitasdk.org/) toolchain on your system. | ||
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## Building | ||
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You can build Rust with support for the target by adding it to the `target` | ||
list in `config.toml`: | ||
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```toml | ||
[build] | ||
build-stage = 1 | ||
target = ["armv7-sony-vita-newlibeabihf"] | ||
``` | ||
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## Cross-compilation | ||
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This target can be cross-compiled from `x86_64` on either Windows, MacOS or Linux systems. Other hosts are not supported for cross-compilation. | ||
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## Testing | ||
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Currently there is no support to run the rustc test suite for this target. | ||
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## Building and Running Rust Programs | ||
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To test your developed rust programs for PlayStation Vita, first you have to prepare a proper executable for the device using the resulting ELF file you get from compilation step. The needed steps can be automated using tools like `cargo-make`. Use the example below as a template for your project: | ||
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```toml | ||
[env] | ||
TITLE = "Rust Hello World" | ||
TITLEID = "RUST00001" | ||
# At least a "sce_sys" folder should be place there for app metadata (title, icons, description...) | ||
# You can find sample assets for that on $VITASDK/share/gcc-arm-vita-eabi/samples/hello_world/sce_sys/ | ||
STATIC_DIR = "static" # Folder where static assets should be placed (sce_sys folder is at $STATIC_DIR/sce_sys) | ||
CARGO_TARGET_DIR = { script = ["echo ${CARGO_TARGET_DIR:=target}"] } | ||
RUST_TARGET_PATH = { script = ["echo $(pwd)"]} | ||
RUST_TARGET = "armv7-sony-vita-newlibeabihf" | ||
CARGO_OUT_DIR = "${CARGO_TARGET_DIR}/${RUST_TARGET}/release" | ||
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[tasks.xbuild] | ||
# This is the command where you get the ELF executable file (e.g. call to cargo build) | ||
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[tasks.strip] | ||
description = "Strip the produced ELF executable." | ||
dependencies = ["xbuild"] | ||
command = "arm-vita-eabi-strip" | ||
args = ["-g", '${CARGO_OUT_DIR}/${CARGO_MAKE_CRATE_FS_NAME}.elf'] | ||
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[tasks.velf] | ||
description = "Build an VELF executable from the obtained ELF file." | ||
dependencies = ["strip"] | ||
command = "vita-elf-create" | ||
args = ['${CARGO_OUT_DIR}/${CARGO_MAKE_CRATE_NAME}.elf', '${CARGO_OUT_DIR}/${CARGO_MAKE_CRATE_NAME}.velf'] | ||
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[tasks.eboot-bin] | ||
description = "Build an `eboot.bin` file from the obtained VELF file." | ||
dependencies = ["velf"] | ||
command = "vita-make-fself" | ||
args = ["-s", '${CARGO_OUT_DIR}/${CARGO_MAKE_CRATE_NAME}.velf', '${CARGO_OUT_DIR}/eboot.bin'] | ||
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[tasks.param-sfo] | ||
description = "Build the `param.sfo` manifest using with given TITLE and TITLEID." | ||
command = "vita-mksfoex" | ||
args = ["-s", 'TITLE_ID=${TITLEID}', '${TITLE}', '${CARGO_OUT_DIR}/param.sfo'] | ||
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[tasks.manifest] | ||
description = "List all static resources into a manifest file." | ||
script = [ | ||
'mkdir -p "${CARGO_OUT_DIR}"', | ||
''' | ||
if [ -d "${STATIC_DIR}" ]; then | ||
find "${STATIC_DIR}" -type f > "${CARGO_OUT_DIR}/MANIFEST" | ||
else | ||
touch "${CARGO_OUT_DIR}/MANIFEST" | ||
fi | ||
''' | ||
] | ||
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[tasks.vpk] | ||
description = "Build a VPK distribution of the project executable and resources." | ||
dependencies = ["eboot-bin", "param-sfo", "manifest"] | ||
script_runner = "@rust" | ||
script = [ | ||
''' | ||
use std::io::BufRead; | ||
use std::fs::File; | ||
fn main() { | ||
let crate_name = env!("CARGO_MAKE_CRATE_NAME"); | ||
let static_dir = env!("STATIC_DIR"); | ||
let out_dir = std::path::PathBuf::from(env!("CARGO_OUT_DIR")); | ||
let mut cmd = ::std::process::Command::new("vita-pack-vpk"); | ||
cmd.arg("-s").arg(out_dir.join("param.sfo")); | ||
cmd.arg("-b").arg(out_dir.join("eboot.bin")); | ||
// Add files from MANIFEST | ||
if let Ok(file) = File::open(out_dir.join("MANIFEST")) { | ||
let mut reader = ::std::io::BufReader::new(file); | ||
let mut lines = reader.lines(); | ||
while let Some(Ok(line)) = lines.next() { | ||
let p1 = ::std::path::PathBuf::from(line); // path on FS | ||
let p2 = p1.strip_prefix(static_dir).unwrap(); // path in VPK | ||
cmd.arg("--add").arg(format!("{}={}", p1.display(), p2.display())); | ||
} | ||
} | ||
cmd.arg(out_dir.join(format!("{}.vpk", crate_name))) | ||
.output() | ||
.expect("command failed."); | ||
} | ||
''' | ||
] | ||
``` | ||
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After running the above script, you should be able to get a *.vpk file in the same folder your *.elf executable resides. Now you can pick it and install it on your own PlayStation Vita using, for example, [VitaShell](https://github.com/TheOfficialFloW/VitaShell/releases) or you can use an emulator. For the time being, the most mature emulator for PlayStation Vita is [Vita3K](https://vita3k.org/), although I personally recommend testing your programs in real hardware, as the emulator is quite experimental. |
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