Here stores some of my GLSL code written in Shadertoy.com My ShaderToy Public Profile
- Unified Gnomonic & Stereographic
- Cubemap to Gnomonic Projection
- Foveated Rendering via Quadtree
- Dotted Drawing / Sketch Effect
- Edges with Bilateral Filters
- Instgram Brannan Filter
- Instgram Earlybird Filter
- 0-4 Order of Spherical Harmonics
- Cubemap to Gnomonic Projection
- Unified Gnomonic & Stereographic
- Low-Poly Style Image
- 404 Not Found
- Postprocessing Thermal
- 2D Affine Transformation
- Image Fade-In Effect
- Dot Screen / Halftone
- Equirectangular Fibonacci Sphere
- Parameterized Gabor Filters
- Bilateral Filter to Look Younger
Ruofei Du
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.