-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #322 from rtcwmp-com/test
Added custom spawn logic (g_customSpawns)
- Loading branch information
Showing
11 changed files
with
207 additions
and
86 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,82 +1,83 @@ | ||
// | ||
// RTCWPro Default Competition | ||
// | ||
// !!! IMPORTANT NOTE !!! | ||
// Ensure all values are surrounded by quotes, the parser can't properly deal with negative values otherwise. | ||
|
||
configname "^1RTCWPro ^7Competition" | ||
|
||
init | ||
{ | ||
setl g_tournament "1" | ||
setl g_altStopwatchMode "0" | ||
setl g_complaintlimit "999" | ||
setl g_inactivity "0" | ||
setl g_forcerespawn "0" | ||
setl g_doWarmup "1" | ||
setl g_inactivity "0" | ||
setl g_maxlives "0" | ||
setl g_teamforcebalance "0" | ||
setl g_voicechatsallowed "50" | ||
setl g_warmup "10" | ||
setl g_antiWarp "1" | ||
setl g_antilag "1" | ||
setl g_noTeamSwitching "0" | ||
setl g_minGameClients "2" | ||
setl match_minplayers "2" | ||
setl match_latejoin "0" | ||
setl match_mutespecs "0" | ||
setl match_timeoutcount "3" | ||
setl match_warmupDamage "4" | ||
setl team_maxplayers "10" | ||
setl team_nocontrols "0" | ||
setl team_commands "1" | ||
setl sv_allowDownload "1" | ||
setl sv_floodProtect "0" | ||
setl sv_fps "20" | ||
setl vote_limit "10" | ||
setl g_lifeStats "0" | ||
setl g_crouchRate "5" | ||
setl g_fastStabSound "3" // 1 = osp goat, 2 = humiliation, 3 = random | ||
setl g_maxTeamPF "1" | ||
setl g_dropWeapons "9" | ||
setl g_stats_curl_submit "1" | ||
|
||
command sv_cvarempty 0 0 "0" | ||
command sv_cvar cg_bobup IN "0 0.005" | ||
command sv_cvar cg_bobpitch IN "0 0.002" | ||
command sv_cvar cg_bobroll IN "0 0.002" | ||
command sv_cvar cg_fov IN "90 120" | ||
command sv_cvar cg_shadows EQ "0" | ||
command sv_cvar cg_thirdperson EQ "0" | ||
command sv_cvar cg_zoomDefaultSniper IN "0 125" | ||
command sv_cvar cl_avidemo EQ "0" | ||
command sv_cvar cl_maxpackets EQ "100" | ||
command sv_cvar cl_pitchspeed IN "0 180" | ||
command sv_cvar cl_timenudge IN "-20 0" | ||
command sv_cvar cl_yawspeed IN "0 180" | ||
command sv_cvar com_maxfps IN "60 125" | ||
command sv_cvar m_pitch OUT "-0.01 0.01" | ||
command sv_cvar m_yaw EQ "0.022" | ||
command sv_cvar r_ati_fsaa_samples EQ "0" | ||
command sv_cvar r_ati_truform_tess EQ "0" | ||
command sv_cvar r_colorbits EQ "32" | ||
command sv_cvar r_ext_ATI_pntriangles EQ "0" | ||
command sv_cvar r_ext_NV_fog_dist EQ "0" | ||
command sv_cvar r_ext_texture_filter_anisotropic EQ "0" | ||
command sv_cvar r_gamma IN "0 3" | ||
command sv_cvar r_flares IN "0 1" | ||
command sv_cvar r_ignorehwgamma EQ "1" | ||
command sv_cvar r_intensity IN "0 3" | ||
command sv_cvar r_mapoverbrightbits IN "0 4" | ||
command sv_cvar r_overbrightbits IN "0 4" | ||
command sv_cvar r_picmip IN "0 3" | ||
command sv_cvar r_primitives IN "0 2" | ||
command sv_cvar r_rmse EQ "0" | ||
command sv_cvar r_texturemode INCLUDE "GL_LINEAR" | ||
command sv_cvar r_uifullscreen IN "0 1" | ||
command sv_cvar r_vertexlight IN "0 1" | ||
command sv_cvar rate EQ "25000" | ||
command sv_cvar snaps EQ "40" | ||
command sv_cvarload 0 0 "0" | ||
} | ||
// | ||
// RTCWPro Default Competition | ||
// | ||
// !!! IMPORTANT NOTE !!! | ||
// Ensure all values are surrounded by quotes, the parser can't properly deal with negative values otherwise. | ||
|
||
configname "^1RTCWPro ^7Competition" | ||
|
||
init | ||
{ | ||
setl g_tournament "1" | ||
setl g_altStopwatchMode "0" | ||
setl g_complaintlimit "999" | ||
setl g_inactivity "0" | ||
setl g_forcerespawn "0" | ||
setl g_doWarmup "1" | ||
setl g_inactivity "0" | ||
setl g_maxlives "0" | ||
setl g_teamforcebalance "0" | ||
setl g_voicechatsallowed "50" | ||
setl g_warmup "10" | ||
setl g_antiWarp "1" | ||
setl g_antilag "1" | ||
setl g_noTeamSwitching "0" | ||
setl g_minGameClients "2" | ||
setl match_minplayers "2" | ||
setl match_latejoin "0" | ||
setl match_mutespecs "0" | ||
setl match_timeoutcount "3" | ||
setl match_warmupDamage "4" | ||
setl team_maxplayers "10" | ||
setl team_nocontrols "0" | ||
setl team_commands "1" | ||
setl sv_allowDownload "1" | ||
setl sv_floodProtect "0" | ||
setl sv_fps "20" | ||
setl vote_limit "10" | ||
setl g_lifeStats "0" | ||
setl g_crouchRate "5" | ||
setl g_fastStabSound "3" // 1 = osp goat, 2 = humiliation, 3 = random | ||
setl g_maxTeamPF "1" | ||
setl g_dropWeapons "9" | ||
setl g_customSpawns "0" | ||
setl g_stats_curl_submit "1" | ||
|
||
command sv_cvarempty 0 0 "0" | ||
command sv_cvar cg_bobup IN "0 0.005" | ||
command sv_cvar cg_bobpitch IN "0 0.002" | ||
command sv_cvar cg_bobroll IN "0 0.002" | ||
command sv_cvar cg_fov IN "90 120" | ||
command sv_cvar cg_shadows EQ "0" | ||
command sv_cvar cg_thirdperson EQ "0" | ||
command sv_cvar cg_zoomDefaultSniper IN "0 125" | ||
command sv_cvar cl_avidemo EQ "0" | ||
command sv_cvar cl_maxpackets EQ "100" | ||
command sv_cvar cl_pitchspeed IN "0 180" | ||
command sv_cvar cl_timenudge IN "-20 0" | ||
command sv_cvar cl_yawspeed IN "0 180" | ||
command sv_cvar com_maxfps IN "60 125" | ||
command sv_cvar m_pitch OUT "-0.01 0.01" | ||
command sv_cvar m_yaw EQ "0.022" | ||
command sv_cvar r_ati_fsaa_samples EQ "0" | ||
command sv_cvar r_ati_truform_tess EQ "0" | ||
command sv_cvar r_colorbits EQ "32" | ||
command sv_cvar r_ext_ATI_pntriangles EQ "0" | ||
command sv_cvar r_ext_NV_fog_dist EQ "0" | ||
command sv_cvar r_ext_texture_filter_anisotropic EQ "0" | ||
command sv_cvar r_gamma IN "0 3" | ||
command sv_cvar r_flares IN "0 1" | ||
command sv_cvar r_ignorehwgamma EQ "1" | ||
command sv_cvar r_intensity IN "0 3" | ||
command sv_cvar r_mapoverbrightbits IN "0 4" | ||
command sv_cvar r_overbrightbits IN "0 4" | ||
command sv_cvar r_picmip IN "0 3" | ||
command sv_cvar r_primitives IN "0 2" | ||
command sv_cvar r_rmse EQ "0" | ||
command sv_cvar r_texturemode INCLUDE "GL_LINEAR" | ||
command sv_cvar r_uifullscreen IN "0 1" | ||
command sv_cvar r_vertexlight IN "0 1" | ||
command sv_cvar rate EQ "25000" | ||
command sv_cvar snaps EQ "40" | ||
command sv_cvarload 0 0 "0" | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.