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rtarun9/README.md

Hi 👋, I'm rtarun9!

  • 🔭 I’m currently working on voxel-engine

  • 🌱 I’m currently learning C++20, GPU Programming (Cuda), DirectX12

  • 📝 I sometimes write articles on https://rtarun9.github.io/blogs

  • 💬 Ask me about CG, Low level GPU api's, Operating Systems, Data structures and Algorithms

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  1. Helios Public

    DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc 💫

    C++ 139 11

  2. voxel-engine Public

    WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.

    C++ 20

  3. serenity-engine Public

    A WIP game engine featuring Lua scripting, D3D12 renderer and Editor

    C++ 3 1

  4. cuda-raytracer Public

    A cuda-based implementation of the Ray Tracing In A Weekend Book

    Cuda 2 1

  5. Cuda-Flocking-Boids Public

    Flocking boids simulation using Cuda and C++. Implementation approaches : Coherent grid, Uniform grid, and Brute force.

    Cuda

396 contributions in the last year

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Activity overview

Loading A graph representing rtarun9's contributions from April 07, 2024 to April 07, 2025. The contributions are 96% commits, 2% pull requests, 1% code review, 1% issues.

Contribution activity

April 2025

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