Additional and improved Vision/Detection modes for D&D 5e including automatic vision management based on the actor's senses, feats, and active effects.
The automation detects relevant feats and effects that affect the creatures senses and detection by their name (supported are English, German, French, Spanish, and Portuguese (Brazil)). No configuration is required unless you want to adjust the default hearing range formula or turn hearing off entirely by default.
- Blindsense
- Detects PC/NPC actors that are not objects (e.g. Item Piles).
- Cannot detect actors that are burrowing, defeated (dead), ethereal (from the the material plane), or petrified.
- Does not reveal the identity of detected tokens.
- Disabled while burrowing, deafened, defeated (dead), petrified, sleeping, or unconscious.
- Is restricted by sight-blocking walls and isn't blocked by darkness sources.
- Configured automatically for PC actors with the
Blindsense
* feat.
- Blindsight
- Detects tokens, notes, and door controls.
- Cannot detect actors that are burrowing or ethereal (from the material plane unless the
Etherealness
* NPC feat says otherwise). - Disabled while burrowing, defeated (dead), petrified, sleeping, or unconscious. Also disabled if deafened and the actor is a NPC and has the
Echolocation
* orBlind Senses
* feat. - Is restricted by sight-blocking walls and isn't blocked by darkness sources.
- Configured automatically from the actor's Blindsight.
- Darkvision
- Detect tokens, notes, and door controls.
- Cannot detect actors that are burrowing, ethereal (from the the material plane unless the
Etherealness
* NPC feat says otherwise), or invisible. Also cannot detect PC actors with theUmbral Sight
* feat. - Disabled while blinded, burrowing, defeated (dead), petrified, sleeping, or unconscious.
- Is restricted by sight-blocking walls and is blocked by darkness sources unless the actor in a NPC with the
Devil's Sight
* feat. - Configured automatically from the actor's Darkvision.
- Detect Evil and Good
- Detects aberrations, celestials, elementals, feys, fiends, undeads, and PC actors with the
Hollow One
*,Supernatural Gift: Hollow One
, orSupernatural Gifts: Hollow One
feat. - Cannot detect actors that are burrowing or ethereal (from the the material plane unless the
Etherealness
* NPC feat says otherwise). Also cannot detect actors with theMind Blank
* orNondetection
* effect. - Does not reveal the identity of detected tokens.
- Disabled while burrowing, defeated (dead), petrified, sleeping, or unconscious.
- Is restricted by sight-blocking walls and isn't blocked by darkness sources.
- Configured automatically for actors that have the
Detect Evil and Good
* effect.
- Detects aberrations, celestials, elementals, feys, fiends, undeads, and PC actors with the
- Detect Magic
- Detects actors that carry a magic item or are affected by a spell effect.
- Cannot detect actors that are burrowing or ethereal (from the the material plane unless the
Etherealness
* NPC feat says otherwise). Also cannot detect actors with theMind Blank
* orNondetection
* effect. - Does not reveal the identity of detected tokens.
- Disabled while burrowing, defeated (dead), petrified, sleeping, or unconscious.
- Is restricted by sight-blocking walls and isn't blocked by darkness sources.
- Configured automatically for actors with the
Detect Magic
* effect, PC actors with theMagic Awareness
* feat, and NPC actors with theSense Magic
* feat.
- Detect Poison and Disease
- Detects all actors that have a poisonous natural weapon attack or have the poisoned or diseased status effect.
- Cannot detect actors that are burrowing or ethereal (from the the material plane unless the
Etherealness
* NPC feat says otherwise). Also cannot detect actors with theMind Blank
* orNondetection
* effect. - Does not reveal the identity of detected tokens.
- Disabled while burrowing, defeated (dead), petrified, sleeping, or unconscious.
- Is restricted by sight-blocking walls and isn't blocked by darkness sources.
- Configured automatically for actors that have the
Detect Poison and Disease
* effect. - Note: Some poisonous creatures might not be detected, because the Versatile Damage of the natural weapon attack is missing the
[poison]
flavor, which you'll need to fix yourself.
- Detect Thoughts
- Detects all PC/NPC actors that have an Intelligence of 4 or higher and speak at least one language and are not an object (e.g. Item Piles).
- Cannot detect actors that are burrowing or ethereal (from the the material plane unless the
Etherealness
* NPC feat says otherwise). Also cannot detect actors with theMind Blank
* orNondetection
* effect. - Does not reveal the identity of detected tokens.
- Disabled while burrowing, defeated (dead), petrified, sleeping, or unconscious.
- Is restricted by sight-blocking walls and isn't blocked by darkness sources.
- Configured automatically for actors that have the
Detect Thoughts
* effect.
- Devil's Sight
- Can detect tokens, notes, and door controls.
- Cannot detect actors that are burrowing, ethereal (from the the material plane unless the
Etherealness
* NPC feat says otherwise), or invisible. - Disabled while blinded, burrowing, defeated (dead), petrified, sleeping, or unconscious.
- Is restricted by sight-blocking walls and isn't blocked by darkness sources.
- Configured automatically for PC actors that have the
Devil's Sight
*,Invocation: Devil's Sight
,Invocations: Devil's Sight
,Eldritch Invocation: Devil's Sight
,Eldritch Invocations: Devil's Sight
, orEldritch Adept: Devil's Sight
feat.
- Divine Sense
- Detects celestials, fiends, undead, and PC actors with the
Hollow One
*,Supernatural Gift: Hollow One
, orSupernatural Gifts: Hollow One
feat. - Cannot detect actors that are burrowing, ethereal (from the material plane unless the
Etherealness
* NPC feat says otherwise), or petrified. - Does not reveal the identity of detected tokens.
- Disabled while burrowing, defeated (dead), petrified, sleeping, or unconscious.
- Is restricted by sight-blocking walls and isn't blocked by darkness sources.
- Configured automatically for PC actors with the
Divine Sense
* effect.
- Detects celestials, fiends, undead, and PC actors with the
- Ethereal Sight
- Allows detection ethereal actors.
- Cannot detect anything on its own and requires another sense to see the target without the ethereal status.
- Is not restricted by walls or blocked by darkness sources.
- Configured automatically for NPC actors that have the
Ethereal Sight
* feat and PC actors with theThe Third Eye: Ethereal Sight
* feat.
- Hearing
- Detect PC/NPC actors that are not objects (e.g. Item Piles).
- Cannot detect actors that are defeated (dead), ethereal (from the the material plane), inaudible, or petrified.
- Disabled while deafened, defeated (dead), petrified, sleeping, or unconscious.
- Is restricted by sound-blocking walls with reversed direction.
- By default all tokens have hearing range of 15 + 2.5 * (Passive Perception - 10) feet (
15 + 2.5 * (@skills.prc.passive - 10)
). The default hearing range can be configured in the module settings.
- See Invisibility
- Allows detection of invisible and ethereal actors.
- Cannot detect anything on its own and requires another sense to see the target without the ethereal and invisible status.
- Is not restricted by walls or blocked by darkness sources.
- Configured automatically for actors with the
See Invisibility
* effect and PC actors with theThe Third Eye: See Invisibility
* feat.
- Tremorsense
- Detect PC/NPC actors that are not objects (e.g. Item Piles).
- Cannot detect actors that are burrowing, defeated (dead), ethereal (from the the material plane), flying, hovering, or petrified.
- Does not reveal the identity of detected tokens.
- Disabled while defeated (dead), flying, hovering, petrified, sleeping, or unconscious.
- Is not restricted by walls or blocked by darkness sources.
- Configured automatically from the actor's Tremorsense.
- Truesight
- Detects tokens, notes, and door controls.
- Cannot detect actors that are burrowing.
- Disabled while blinded, burrowing, defeated (dead), petrified, sleeping, or unconscious.
- Is restricted by sight-blocking walls and isn't blocked by darkness sources.
- Configured automatically from the actor's Truesight.
- Witch Sight
- Allows detection of PC/NPC actors that have has the
Shapechanger
* subtype and NPC actors with theShapechanger
* feat. - Cannot detect anything on its own and requires another sense to see the target.
- Is not restricted by walls or blocked by darkness sources.
- Configured automatically for PC actor that have the
Witch Sight
*,Invocation: Witch Sight
,Invocations: Witch Sight
,Eldritch Invocation: Witch Sight
,Eldritch Invocations: Witch Sight
, orEldritch Adept: Witch Sight
feat.
- Allows detection of PC/NPC actors that have has the
PC actors that have the Ghostly Gaze
*, Invocation: Ghostly Gaze
, Invocations: Ghostly Gaze
, Eldritch Invocation: Ghostly Gaze
, Eldritch Invocations: Ghostly Gaze
, or Eldritch Adept: Ghostly Gaze
feat gain 30 feet Darkvision and can see through walls within 30 feet.
This module restricts the available vision modes to Blindsight, Darkvision, Devil's Sight, and Truesight. The vision mode can be changed in token's HUD () if the token has at least two of these senses. Players can select their preferred vision mode for their owned tokens on their own this way.
Detection Mode | Attribute Key |
---|---|
Blindsense | ATL.detectionModes.bindsense.range |
Blindsight | system.attributes.senses.blindsight |
Darkvision | system.attributes.senses.darkvision |
Detect Evil and Good | ATL.detectionModes.detectEvilAndGood.range |
Detect Magic | ATL.detectionModes.detectMagic.range |
Detect Poison and Disease | ATL.detectionModes.detectPoisonAndDisease.range |
Detect Thoughts | ATL.detectionModes.detectThoughts.range |
Devil's Sight | ATL.detectionModes.devilsSight.range |
Divine Sense | ATL.detectionModes.divineSense.range |
Ethereal Sight | ATL.detectionModes.etherealSight.range |
Hearing | ATL.detectionModes.hearing.range |
Light Perception | ATL.detectionModes.lightPerception.range |
See Invisibility | ATL.detectionModes.seeInvisibility.range |
Tremorsense | system.attributes.senses.tremorsense |
Truesight | system.attributes.senses.truesight |
Witch Sight | ATL.detectionModes.witchSight.range |
Note: Attribute keys starting with ATL.
require the Active Token Effects module.
English | Source | German | French | Spanish | Portuguese (Brazil) |
---|---|---|---|---|---|
Blind Senses |
Monster feat | Blinde Sinne |
Sens aveugles |
Sentidos de ciego |
Sentido Cego |
Blindsense |
Rogue feat | Blindgespür |
Perception aveugle |
Sentir sin ver |
Sentido Cego |
Detect Evil and Good |
Spell | Gutes und Böses entdecken |
Détection du mal et du bien |
Detectar el bien y el mal |
Detectar o Bem e o Mal / Detectar o Bem e Mal |
Detect Magic |
Spell | Magie entdecken |
Détection de la magie |
Detectar magia |
Detectar Magia |
Detect Poison and Disease |
Spell | Gift und Krankheit entdecken |
Détection du poison et des maladies |
Detectar venenos y enfermedades |
Detectar Veneno e Doença |
Detect Thoughts |
Spell | Gedanken wahrnehmen |
Détection des pensées |
Detectar pensamientos |
Detectar Pensamentos |
Devil's Sight |
Warlock invocation / Monster feat | Teufelssicht |
Vision de diable / Vision du diable / Vue de diable / Vue du diable |
Vista del diablo |
Visão Diabólica / Visão do Diabo |
Divine Sense |
Paladin feat | Göttliches Gespür |
Perception divine |
Sentidos divinos |
Sentido Divino |
Echolocation |
Monster feat | Echolot |
Écholocation / Écholocalisation |
Ecolocalización |
Ecolocalização |
Eldritch Adept |
Feat | Schauerlicher Adept |
Adepte occulte |
Adepto sobrenatural |
Adepto Místico |
Eldritch Invocation |
Warlock feat | Schauerliche Anrufung |
Invocation occulte / Manifestation occulte |
Invocación sobrenatural |
Invocação Mística |
Ethereal Sight |
Monster feat | Ätherische Sicht |
Vision éthérée / Vue éthérée |
Visión etérea |
Visão Etérea |
Ghostly Gaze |
Warlock invocation | Geisterhafter Blick |
Regard fantomatique |
Mirada fantasmal |
Olhar Fantasmagórico |
Hollow One |
Supernatural Gift | Leerwandler |
Celui-qui-est-creux |
Aquel que está vacío |
Oco |
Magic Awareness |
Barbarian (Path of Wild Magic) feat | Magische Wahrnehmung |
Conscience magique |
Conciencia mágica |
Percepção Mágica |
Mind Blank |
Spell | Gedankenleere |
Esprit impénétrable |
Mente en Blanco |
Limpar a Mente |
Nondetection |
Spell | Unauffindbarkeit |
Antidétection |
Indetectable |
Indetectável |
See Invisibility |
Spell | Unsichtbares sehen |
Détection de l'invisibilité |
Ver invisibilidad |
Ver o Invisível |
Sense Magic |
Monster feat | Magie spüren |
Détection de la magie / Perception de la magie |
Sentir magia |
Sentir Magia |
Shapechanger |
Monster feat / Subtype | Gestaltwandler |
Métamorphe |
Cambiaformas |
Metamorfo |
Supernatural Gift |
Character Creation Option | Übernatürliche Gabe |
Don surnaturel |
Don supernatural |
Dom Sobrenatural |
The Third Eye |
Wizard (Divination) feat | Das dritte Auge |
Troisième œil |
El Tercer Ojo |
O Terceiro Olho |
Umbral Sight |
Ranger (Gloomstalker) feat | Düstersicht |
Vision des ombres |
Visión en la umbra |
Visão Umbral |
Witch Sight |
Warlock invocation | Hexensicht |
Vision de sorcier / Vision sorcière / Vue de sorcier / Vue sorcière |
Visión bruja |
Visão da Bruxa |
Note: The automation is not case-sensitive.
Note: You may use '
or ’
for apostrophes.
Note: In French the colon (:
) is preceded by a space, but it isn't required in order for the automation to detect the feat. For example, both Manifestation : Regard fantomatique
and Manifestation: Regard fantomatique
work.