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Shoot'em up in 7 bit text mode
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roskakori/ASCII-Scramble
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ASCII-Scramble ============== ASCII-Scramble is a shoot'em up for MS DOS text mode using only ASCII characters. INTRODUCTION ------------ Do you like games with gorgeous graphics, flashy colors and impressive sound? Well, then this game is not for you. FEATURES -------- * uses only ascii chars (7 bit) for display * uses only 3 different colors for display (depending on the color of your dos prompt) * no sound * EXE file needs less than 40k * needs only about 10k of memory at run time * runs at usable speed even with XTs HARDWARE REQUIREMENTS --------------------- Should run on anything that supports a 80x86 compatible CPU and an MS DOS compatible operating system such as Windows. Actually, ASCII-Scramble was developed using an Olivetti M15 (year of construction: 1986; hardware: 8088, CMOS version; 2 floppy devices; 512K ram) and Turbo Pascal 5.5. The current version works only with a 40x25 color display (video memory at $b800), so it won't run with a hercules monochrome adaptor. INSTALLATION AND START ---------------------- Just copy all files of this distribution to your game directory. To run ASCII-Scramble under MS DOS, "cd" to the installation folder and run: ASCSCRAM To run ASCII-Scramble under Windows, open the installation folder in the explorer and double click ASCSCRAM.BAT. To switch to full screen under Windows, press ALT + ENTER. BACKGROUND STORY ---------------- In 2156, an alien race attacked to human space empire and destroyed all human military forces within just a few days. As a last effort, the human race puts all it effort into assembling a unique space ship with a single objective: attack the enemy's home planet! So you... aw, you get the idea. GAME OBJECTIVE -------------- Shoot at everything that obviously scores points! CONTROLS -------- Use cursor keys to move your ship, space bar to fire missiles and bombs, enter to activate extra under extra cursor. "B" activates a smart bomb, if any available. Pressing "P" will pause game until "P" is pressed again. ESC will abort game. EXTRAS ------ When you've shot a certain amount of enemies, an extra symbol ("$") will appear. Pick it up, and the extra cursors jumps to the next extra. possible extras are: SPEED : increases ship speed SHOOT : increases reload ratio of ship gun BOMB : adds a smart bomb (your ship can carry up to nine smart bombs) DOUBLE: increases power of your ship gun WING : adds two wings to your ship, which will also fire (better shot) SHIELD: makes ship immune to enemy & bullet collision for a short time (ship blinks) After a crash, your speed and reload ratio just decreases instead of being reset completely. ENEMIES ------- T : fuel storage; Shoot it to tank your ship; 1 shot required A : rocket, moving upwards; 1 or 2 shots required V : rocket, moving downwards; 1 or 2 shots required X : enemy bullet; indestructible O=- : comet; indestructible /[ <O= : ufo; 5 shots required \[ At end of scene 4 and 5, special enemies will await you. HINT: Always shoot at the highlighted characters of an object! COPYRIGHT --------- Copyright (c) 1994, Thomas Aglassinger. All rights reserved. Distributed under the BSD license. Visit <https://github.com/roskakori/ASCII-Scramble> to obtain the source code. Use Turbo Pascal 5.5 or later to compile. VERSION HISTORY --------------- Version 1.1, 2011-01-29 * First public release. * Changed license from freeware to BSD license. * Cleaned up documentation. * Added batch file to run game from Windows. Version 1.04, 1994-12-31 * Initial release distributed to a couple of mates.
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Shoot'em up in 7 bit text mode