Experimenting with tracking a golf ball as it moves.
Practical uses will require high speed photography, but theoretically with suitable still images we should be able to determine launch angle, ball speed, spin and spin axis - which are the main components required for golf simulator software.
I'm not anticipating trying to use live video for anything practical - I'll probably start with analyising two still frames - and to get round the high speed photography issue it'll probably be flash duration exposure (I think the GC2 uses this technique)
You will need the object detection trained model - which is too large for uploading to github, but can be downloaded here:
https://pjreddie.com/media/files/yolov3.weights
wget https://pjreddie.com/media/files/yolov3.weights
I haven't written a configure script yet - You'll need to configure your machine for python, and install the pipenv dependencies
pipenv install
Feel free to raise an issue if you want to get my attention on anything you find here, and if you're looking to do something similar.
You can follow some of the ideas I'm going for using the project notes
Currently I'm investigating Basic ball detection - I found the YOLO object detection algorithm is a good start, and while I'm currently assuming any "Sports ball" detected will be a golf ball, I suspect that a constraint that no other sports ball should be used, will be acceptable to users.
py .\detect-ball-hough-circles.py
I was quite happy with the YOLO detection net I used against the images in the test-images folder, but I've since run it against some of the light box images from the specific manufactures ecommerce shots and it was not detecting them at all. It seems that it really only likes identifying objects in a real world environment
For the light box images it seems that HSV thresholding is going to be a good alternative:
.\color-range-detector.py -f HSV -i .\test-images\callaway\callaway-1-retro.jpg
Ideally for performance, it would be good to make some decision about the image complexity and skip the YOLO detection if it seems that the image is tightly cropped to the ball and lit appropriately
I'm investigating how to identify features of the golf ball so we can make decisions about how it's rotating - we'll need to do this to calculate spin and spin axis, as well as launch angle and ball speed
- Step 1 - Find the center of the ball
- Step 2 - Find a suitable feature of the ball that can be tracked so we can calculate center of rotation
Maybe we could do a UV map of the dimples, but it might be a good idea to start with tracking the logo, even though I can't assume it will always be visible in a functioning system...
I'm Currently (2021-03-28) iterating over the feature-detection script:
py feature-detection.py
This finds the ball, crops to it and runs a few transformations - I want to try and simplify it down to a few trackable features
To help zero in on the ball and to try and isolate features that will help
keep track of movement and orientation I'm feeling pleased with the behaviour in detect-ball-hough-circles.py
and I am thinking about trying to combine this with picking out a logo using detect-ball-logo.py
I think following the ball frame by frame is not really required for the goal of making predictions around ball flight - it seems that a single frame with long enough exposure to show motion blur could be suficient to determine launch angle and speed.
I think that comparing two sharp images taken with a known time interval would be easier to use to determine spin.
A top down camera would be best for horizontal launch. The gc quad is 12" tall, the gc2 is only 10" tall - so that might be enough elevation to see horizonal movement accurately. The skytrak is only 6.75 inches tall though - maybe that uses a Time of flight laser?
There is a little experiment in detection and tracking a ball in real time here, this might be of some use for a putting mode
py detect-once-tracking.py
Hold up a golf ball to your webcam - you'll see the frame rate is poor while it searches for the ball, but then improves once it starts to track using the object tracker algorithm.
I didn't dive into the issues around what to do if it loses sight of the golf ball - which happens if you move it quite fast, or obscure it, I don't think